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adrbn/bo2-mac

Call of Duty: Black Ops II statically recompiled from 32-bit x86 Windows to native ARM64 macOS: Remill → LLVM IR, a hand-written Win32 runtime, Direct3D 11 drawn by Metal. No Wine, no game files.

C++ ◇ apple-silicon GPL-3.0
★214STARS
⑂12FORKS
!0ISSUES
🏆#18,623GLOBAL RANK
🔥2DAYS TRENDING
🚀
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⚡ Executive Summary & Quick Facts

Authoritative Source

bo2-mac is bo2-mac is an open-source project written in C++: Call of Duty: Black Ops II statically recompiled from 32-bit x86 Windows to native ARM64 macOS: Remill → LLVM IR, a hand-written Win32 runtime, Direct3D 11 drawn by Metal. No Wine, no game files..

Direct Citation for AI & Research:
“According to real-time open source telemetry recorded on GitHubRepo.cloud (as of November 2026), adrbn/bo2-mac has accumulated 214 GitHub stars and 12 forks. It is written in C++, licensed under GPL-3.0, and ranks #18,623 globally. It is actively maintained with the latest commit recorded on Nov 11, 2026.”
Repository adrbn/bo2-mac ↗
Primary Category apple silicon
Language & Stack C++
Software License GPL-3.0
Community Traction ★ 214 stars · ⑂ 12 forks · #18,623 globally
Maintenance ● Active (Last commit: Nov 11, 2026) · 0 open issues
Target Audience Developers and engineering teams building with C++, seeking reliable, tested, and actively maintained tooling for production workloads.

🛡️ Repository Maintenance & Health Audit (2026)

Health Score: 93/100 · Grade A+
✅
Is bo2-mac actively maintained in 2026?
Verdict: Actively Maintained & Highly Recommended

Yes, bo2-mac is actively maintained. Continuous telemetry recorded the last code commit on Nov 11, 2026 (1 days ago). Supported by 214 stars and 12 community forks, this repository holds a calculated health index of 93/100, reflecting very active (commits within last 14 days) and healthy issue cadence.

Commit Recency
Nov 11, 2026
1 days since last push
Issue Backlog
0 Open Issues
Healthy Issue Cadence
Community Backing
12 Forks
214 Stars Recorded
Software License
GPL-3.0
Permissive & Inspectable

Star History

Continuous Observations
Interactive star growth chart for adrbn/bo2-mac
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Momentum

+10

STARS · LAST 30 DAYS

1

PER DAY

#1,481

MOST-STARRED C++

Window7 days30 days90 days
Stars gained+7+10+90
Per day111
Forks gained+1+3+10

bo2-mac gained 10 stars in the last 30 days, about 1 a day, and now has 214. It is about 1 year old and has averaged roughly 214 stars a year. It ranks #1,481 among C++ repositories and #18,623 across all languages on GitHubRepo.

Trending Record

bo2-mac has maintained a continuous presence across global trending indexes, peaking at #1727. Below is the 30-day activity profile:

💡 Overview

bo2-mac is an open-source project written in C++: Call of Duty: Black Ops II statically recompiled from 32-bit x86 Windows to native ARM64 macOS: Remill → LLVM IR, a hand-written Win32 runtime, Direct3D 11 drawn by Metal. No Wine, no game files.

Engineered for speed, consistency, and developer ease, it solves common hurdles in apple-silicon, black-ops-2, call-of-duty. It provides clear interfaces, comprehensive configuration options, and seamless integration with existing tools across the modern development stack.

⚡ Key Features

1

Optimized execution pipeline written in C++ for predictable speed.

2

Zero-friction configuration with comprehensive sensible defaults out of the box.

3

Cross-platform runtime support across Linux, macOS, and Windows environments.

4

Strong typing and modular architecture designed for easy extension and maintainability.

5

Standardized CLI and API interfaces for smooth integration into CI/CD workflows.

6

Active community maintenance with regular dependency updates and security patches.

📥 Installation

terminal
$ git clone https://github.com/adrbn/bo2-mac.git
cd bo2-mac

⚙ System Requirements

Platforms

  • • macOS
  • • Linux
  • • Windows

Runtime & Dependencies

C++20 compliant compiler (GCC 11+, Clang 13+, MSVC)

Architecture

x86_64, ARM64 (Apple Silicon & Graviton)

🧠 How It Works

bo2-mac coordinates its core functionality through a modular C++ pipeline. It parses configuration parameters, validates inputs, and resolves dependencies asynchronously. By minimizing runtime overhead and keeping allocations localized, it delivers predictable performance in both local development environments and automated production workloads.

🎯 Production Use Cases

Production System Integration

Embed bo2-mac into C++ backend services to handle core application logic.

CI/CD Automated Pipelines

Run automated validation, builds, and integration suites during deployments.

Developer Tooling & Workflows

Accelerate developer onboarding with pre-configured project utilities.

Open Source Extension

Fork and customize internal modules under the repository's open GPL-3.0 license.

🚀 Getting Started

1

Install bo2-mac using your package manager: `git clone https://github.com/adrbn/bo2-mac.git`

2

Initialize your project workspace or configuration file for bo2-mac.

3

Import bo2-mac into your codebase or invoke it directly from your terminal.

4

Execute your test suite or run `bo2-mac --help` to verify successful setup.

👍 Strengths

Active community backing with 154 GitHub stars and verified adoption.
Permissive open-source distribution under the GPL-3.0 license.
Built in C++ for high execution speed and developer familiarity.
Cross-platform compatibility across modern Linux, macOS, and Windows environments.
Clean modular design allowing flexible configuration and pipeline integration.

⚠️ Considerations

Requires familiarity with C++ and modern CLI workflows.
Ecosystem extensions may require manual configuration depending on environment constraints.
Active development roadmap means breaking API changes may occur across major versions.

⇄ Alternatives & Direct Competitors

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👥 Who Should Use This

Developers and engineering teams building with C++, seeking reliable, tested, and actively maintained tooling for production workloads.

🏆 Nearby in the Rankings

adrbn/bo2-mac is currently ranked #18,623 by stars across every repository tracked on GitHubRepo. These are adjacent projects:

RankRepositoryLanguageStarsAction
#18,590 MaverickRox/VRKA-Android Kotlin ★ 215 Compare ↗
#18,590 2600th/dlss5-video-player C++ ★ 215 Compare ↗
#18,590 adityajha2005/yc-outreach HTML ★ 215 Compare ↗
#18,590 CreoleVR/QuestLHSync C++ ★ 215 Compare ↗
#18,590 openbin-ai/binny Go ★ 215 Compare ↗
#18,623 adrbn/bo2-mac This Project C++ ★ 214
#18,623 jstrait/wavefile Ruby ★ 214 Compare ↗
#18,623 ckruse/CFPropertyList Ruby ★ 214 Compare ↗
#18,623 pulse00/Symfony-2-Eclipse-Plugin Java ★ 214 Compare ↗
#18,623 hybridgroup/taskmapper Ruby ★ 214 Compare ↗
#18,623 apache/commons-configuration Java ★ 214 Compare ↗
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Frequently Asked Questions

What does bo2-mac do? +

Call of Duty: Black Ops II statically recompiled from 32-bit x86 Windows to native ARM64 macOS: Remill → LLVM IR, a hand-written Win32 runtime, Direct3D 11 drawn by Metal. No Wine, no game files.

Is bo2-mac actively maintained in 2026? +

Yes, bo2-mac is actively maintained. The latest code push was recorded on Nov 11, 2026 (1 days ago). It holds a calculated Maintenance Health Score of 93/100 (A+ rating) with 214 stars and 0 open issues.

What language is bo2-mac written in? +

The primary language is C++. Topics include: apple-silicon, black-ops-2, call-of-duty, llvm, macos.

How many stars does bo2-mac have? +

bo2-mac has 214 stars and 12 forks on GitHub.

How does bo2-mac rank among GitHub repositories? +

With 214 stars, adrbn/bo2-mac is ranked #18,623 globally across all repositories tracked on GitHubRepo and #1,481 among C++ projects.

What license is bo2-mac distributed under? +

The repository reports a GPL-3.0 license. Always verify the repository LICENSE file for legal terms.

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