Steelbadger/Object-Component-Framework
An experiment in a data-oriented Object-Component system for managing entities in a graphical engine
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An experiment in a data-oriented Object-Component system for managing entities in a graphical engine
Working repo for 3rd Year DirectX Programming module coursework.
An OpenGL program using threading and SIMD to generate infinite terrain.
A project with a collection of generalised classes that may be of use for future projects