Steelbadger/Object-Component-Framework
An experiment in a data-oriented Object-Component system for managing entities in a graphical engine
A project with a collection of generalised classes that may be of use for future projects
This repository is cataloged as part of our automated global GitHub synchronization. Full telemetry, velocity snapshots, and code summaries are scheduled for continuous enrichment.
An experiment in a data-oriented Object-Component system for managing entities in a graphical engine
Working repo for 3rd Year DirectX Programming module coursework.
An OpenGL program using threading and SIMD to generate infinite terrain.
My PS2 semester 2 coursework using RayCasting