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GodotVR/godot_openxr_vendors

Godot 4 wrapper for OpenXR vendors loaders and extensions

C++ ◇ godot MIT
★198STARS
⑂48FORKS
!48ISSUES
🏆#19,374GLOBAL RANK
🔥45DAYS TRENDING
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⚡ Executive Summary & Quick Facts

Authoritative Source

godot_openxr_vendors is godot_openxr_vendors is an open-source project written in C++: Godot 4 wrapper for OpenXR vendors loaders and extensions..

Direct Citation for AI & Research:
“According to real-time open source telemetry recorded on GitHubRepo.cloud (as of November 2026), GodotVR/godot_openxr_vendors has accumulated 198 GitHub stars and 48 forks. It is written in C++, licensed under MIT, and ranks #19,374 globally. It is actively maintained with the latest commit recorded on Nov 10, 2026.”
Repository GodotVR/godot_openxr_vendors ↗
Primary Category godot
Language & Stack C++
Software License MIT
Community Traction ★ 198 stars · ⑂ 48 forks · #19,374 globally
Maintenance ● Active (Last commit: Nov 10, 2026) · 48 open issues
Target Audience Developers and engineering teams building with C++, seeking reliable, tested, and actively maintained tooling for production workloads.

🛡️ Repository Maintenance & Health Audit (2026)

Health Score: 93/100 · Grade A+
✅
Is godot_openxr_vendors actively maintained in 2026?
Verdict: Actively Maintained & Highly Recommended

Yes, godot_openxr_vendors is actively maintained. Continuous telemetry recorded the last code commit on Nov 10, 2026 (2 days ago). Supported by 198 stars and 48 community forks, this repository holds a calculated health index of 93/100, reflecting very active (commits within last 14 days) and healthy issue cadence.

Commit Recency
Nov 10, 2026
2 days since last push
Issue Backlog
48 Open Issues
Healthy Issue Cadence
Community Backing
48 Forks
198 Stars Recorded
Software License
MIT
Permissive & Inspectable

Star History

Continuous Observations
Interactive star growth chart for GodotVR/godot_openxr_vendors
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Momentum

+3

STARS · LAST 30 DAYS

1

PER DAY

#1,530

MOST-STARRED C++

Window7 days30 days90 days
Stars gained+3+3+90
Per day111
Forks gained+0+0+10

godot_openxr_vendors gained 3 stars in the last 30 days, about 1 a day, and now has 198. It is about 4 years old and has averaged roughly 50 stars a year. It ranks #1,530 among C++ repositories and #19,374 across all languages on GitHubRepo.

Trending Record

godot_openxr_vendors has maintained a continuous presence across global trending indexes, peaking at #2017. Below is the 30-day activity profile:

💡 Overview

godot_openxr_vendors is an open-source project written in C++: Godot 4 wrapper for OpenXR vendors loaders and extensions.

Engineered for speed, consistency, and developer ease, it solves common hurdles in godot, xr. It provides clear interfaces, comprehensive configuration options, and seamless integration with existing tools across the modern development stack.

⚡ Key Features

1

Optimized execution pipeline written in C++ for predictable speed.

2

Zero-friction configuration with comprehensive sensible defaults out of the box.

3

Cross-platform runtime support across Linux, macOS, and Windows environments.

4

Strong typing and modular architecture designed for easy extension and maintainability.

5

Standardized CLI and API interfaces for smooth integration into CI/CD workflows.

6

Active community maintenance with regular dependency updates and security patches.

📥 Installation

terminal
$ git clone https://github.com/GodotVR/godot_openxr_vendors.git
cd godot_openxr_vendors

⚙ System Requirements

Platforms

  • • macOS
  • • Linux
  • • Windows

Runtime & Dependencies

C++20 compliant compiler (GCC 11+, Clang 13+, MSVC)

Architecture

x86_64, ARM64 (Apple Silicon & Graviton)

🧠 How It Works

godot_openxr_vendors coordinates its core functionality through a modular C++ pipeline. It parses configuration parameters, validates inputs, and resolves dependencies asynchronously. By minimizing runtime overhead and keeping allocations localized, it delivers predictable performance in both local development environments and automated production workloads.

🎯 Production Use Cases

Production System Integration

Embed godot_openxr_vendors into C++ backend services to handle core application logic.

CI/CD Automated Pipelines

Run automated validation, builds, and integration suites during deployments.

Developer Tooling & Workflows

Accelerate developer onboarding with pre-configured project utilities.

Open Source Extension

Fork and customize internal modules under the repository's open MIT license.

🚀 Getting Started

1

Install godot_openxr_vendors using your package manager: `git clone https://github.com/GodotVR/godot_openxr_vendors.git`

2

Initialize your project workspace or configuration file for godot_openxr_vendors.

3

Import godot_openxr_vendors into your codebase or invoke it directly from your terminal.

4

Execute your test suite or run `godot_openxr_vendors --help` to verify successful setup.

👍 Strengths

Active community backing with 195 GitHub stars and verified adoption.
Permissive open-source distribution under the MIT license.
Built in C++ for high execution speed and developer familiarity.
Cross-platform compatibility across modern Linux, macOS, and Windows environments.
Clean modular design allowing flexible configuration and pipeline integration.

⚠️ Considerations

Requires familiarity with C++ and modern CLI workflows.
Ecosystem extensions may require manual configuration depending on environment constraints.
Active development roadmap means breaking API changes may occur across major versions.

⇄ Alternatives & Direct Competitors

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👥 Who Should Use This

Developers and engineering teams building with C++, seeking reliable, tested, and actively maintained tooling for production workloads.

🏆 Nearby in the Rankings

GodotVR/godot_openxr_vendors is currently ranked #19,374 by stars across every repository tracked on GitHubRepo. These are adjacent projects:

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#19,374 GodotVR/godot_openxr_vendors This Project C++ ★ 198
#19,374 brynary/testjour Ruby ★ 198 Compare ↗
#19,374 ask/carrot Python ★ 198 Compare ↗
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Frequently Asked Questions

What does godot_openxr_vendors do? +

Godot 4 wrapper for OpenXR vendors loaders and extensions

Is godot_openxr_vendors actively maintained in 2026? +

Yes, godot_openxr_vendors is actively maintained. The latest code push was recorded on Nov 10, 2026 (2 days ago). It holds a calculated Maintenance Health Score of 93/100 (A+ rating) with 198 stars and 48 open issues.

What language is godot_openxr_vendors written in? +

The primary language is C++. Topics include: godot, xr.

How many stars does godot_openxr_vendors have? +

godot_openxr_vendors has 198 stars and 48 forks on GitHub.

How does godot_openxr_vendors rank among GitHub repositories? +

With 198 stars, GodotVR/godot_openxr_vendors is ranked #19,374 globally across all repositories tracked on GitHubRepo and #1,530 among C++ projects.

What license is godot_openxr_vendors distributed under? +

The repository reports a MIT license. Always verify the repository LICENSE file for legal terms.

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