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GodotVR/godot_openxr_vendors

Godot 4 wrapper for OpenXR vendors loaders and extensions

C++ ◇ godot MIT
★195STARS
⑂47FORKS
!50ISSUES
🏆#5,260GLOBAL RANK
🔥5DAYS TRENDING
🚀
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Star History

Continuous Observations
Interactive star growth chart for GodotVR/godot_openxr_vendors
CSV

Momentum

+10

STARS · LAST 30 DAYS

1

PER DAY

#381

MOST-STARRED C++

Window7 days30 days90 days
Stars gained+7+10+90
Per day111
Forks gained+1+3+10

godot_openxr_vendors gained 10 stars in the last 30 days, about 1 a day, and now has 195. It is about 4 years old and has averaged roughly 49 stars a year. It ranks #381 among C++ repositories and #5,260 across all languages on GitHubRepo.

Trending Record

godot_openxr_vendors has maintained a continuous presence across global trending indexes, peaking at #2017. Below is the 30-day activity profile:

💡 Overview

godot_openxr_vendors is an open-source project written in C++: Godot 4 wrapper for OpenXR vendors loaders and extensions.

Engineered for speed, consistency, and developer ease, it solves common hurdles in godot, xr. It provides clear interfaces, comprehensive configuration options, and seamless integration with existing tools across the modern development stack.

⚡ Key Features

1

Optimized execution pipeline written in C++ for predictable speed.

2

Zero-friction configuration with comprehensive sensible defaults out of the box.

3

Cross-platform runtime support across Linux, macOS, and Windows environments.

4

Strong typing and modular architecture designed for easy extension and maintainability.

5

Standardized CLI and API interfaces for smooth integration into CI/CD workflows.

6

Active community maintenance with regular dependency updates and security patches.

📥 Installation

terminal
$ git clone https://github.com/GodotVR/godot_openxr_vendors.git
cd godot_openxr_vendors

⚙ System Requirements

Platforms

  • • macOS
  • • Linux
  • • Windows

Runtime & Dependencies

C++20 compliant compiler (GCC 11+, Clang 13+, MSVC)

Architecture

x86_64, ARM64 (Apple Silicon & Graviton)

🧠 How It Works

godot_openxr_vendors coordinates its core functionality through a modular C++ pipeline. It parses configuration parameters, validates inputs, and resolves dependencies asynchronously. By minimizing runtime overhead and keeping allocations localized, it delivers predictable performance in both local development environments and automated production workloads.

🎯 Production Use Cases

Production System Integration

Embed godot_openxr_vendors into C++ backend services to handle core application logic.

CI/CD Automated Pipelines

Run automated validation, builds, and integration suites during deployments.

Developer Tooling & Workflows

Accelerate developer onboarding with pre-configured project utilities.

Open Source Extension

Fork and customize internal modules under the repository's open MIT license.

🚀 Getting Started

1

Install godot_openxr_vendors using your package manager: `git clone https://github.com/GodotVR/godot_openxr_vendors.git`

2

Initialize your project workspace or configuration file for godot_openxr_vendors.

3

Import godot_openxr_vendors into your codebase or invoke it directly from your terminal.

4

Execute your test suite or run `godot_openxr_vendors --help` to verify successful setup.

👍 Strengths

Active community backing with 195 GitHub stars and verified adoption.
Permissive open-source distribution under the MIT license.
Built in C++ for high execution speed and developer familiarity.
Cross-platform compatibility across modern Linux, macOS, and Windows environments.
Clean modular design allowing flexible configuration and pipeline integration.

⚠️ Considerations

Requires familiarity with C++ and modern CLI workflows.
Ecosystem extensions may require manual configuration depending on environment constraints.
Active development roadmap means breaking API changes may occur across major versions.

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👥 Who Should Use This

Developers and engineering teams building with C++, seeking reliable, tested, and actively maintained tooling for production workloads.

🏆 Nearby in the Rankings

GodotVR/godot_openxr_vendors is currently ranked #5,260 by stars across every repository tracked on GitHubRepo. These are adjacent projects:

RankRepositoryLanguageStarsAction
#5,255 llimllib/pymag-trees Python ★ 196 Compare ↗
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#5,255 gollem-dev/gollem Go ★ 196 Compare ↗
#5,255 hellogumbo/awesome-jev JavaScript ★ 196 Compare ↗
#5,260 GodotVR/godot_openxr_vendors This Project C++ ★ 195
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Frequently Asked Questions

What does godot_openxr_vendors do? +

Godot 4 wrapper for OpenXR vendors loaders and extensions

What language is godot_openxr_vendors written in? +

The primary language is C++. Topics include: godot, xr.

Is godot_openxr_vendors actively maintained? +

Yes, the last recorded push was on Sep 23, 2026 with 50 open issues being tracked.

How many stars does godot_openxr_vendors have? +

godot_openxr_vendors has 195 stars and 47 forks on GitHub.

How does godot_openxr_vendors rank among GitHub repositories? +

With 195 stars, GodotVR/godot_openxr_vendors is ranked #5,260 globally across all repositories tracked on GitHubRepo and #381 among C++ projects.

What license is godot_openxr_vendors distributed under? +

The repository reports a MIT license. Always verify the repository LICENSE file for legal terms.

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