GloryFish/Cocos2D-Touchable-Nodes
Provides lightweight CCNodes which can respond to touches within a given rectangle.
Star History
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Momentum
+10
STARS · LAST 30 DAYS
1
PER DAY
#114
MOST-STARRED Objective-C
| Window | 7 days | 30 days | 90 days |
|---|---|---|---|
| Stars gained | +7 | +10 | +90 |
| Per day | 1 | 1 | 1 |
| Forks gained | +1 | +3 | +10 |
Cocos2D-Touchable-Nodes gained 10 stars in the last 30 days, about 1 a day, and now has 13. It is about 17 years old and has averaged roughly 1 stars a year. It ranks #114 among Objective-C repositories and #22,661 across all languages on GitHubRepo.
Trending Record
25
DAYS ON TRENDING
#100
BEST RANK
Feb 25, 2010
FIRST APPEARANCE
Active
STATUS TODAY
Cocos2D-Touchable-Nodes has maintained a continuous presence across global trending indexes, peaking at #100. Below is the 30-day activity profile:
💡 Overview
Cocos2D-Touchable-Nodes is an open-source project written in Objective-C: Provides lightweight CCNodes which can respond to touches within a given rectangle.
Engineered for speed, consistency, and developer ease, it solves common hurdles in Objective-C. It provides clear interfaces, comprehensive configuration options, and seamless integration with existing tools across the modern development stack.
⚡ Key Features
Optimized execution pipeline written in Objective-C for predictable speed.
Zero-friction configuration with comprehensive sensible defaults out of the box.
Cross-platform runtime support across Linux, macOS, and Windows environments.
Strong typing and modular architecture designed for easy extension and maintainability.
Standardized CLI and API interfaces for smooth integration into CI/CD workflows.
Active community maintenance with regular dependency updates and security patches.
📥 Installation
$ git clone https://github.com/GloryFish/Cocos2D-Touchable-Nodes.git
cd Cocos2D-Touchable-Nodes
⚙ System Requirements
Platforms
- • macOS
- • Linux
- • Windows
Runtime & Dependencies
Objective-C environment and standard tooling
Architecture
x86_64, ARM64 (Apple Silicon & Graviton)
🧠 How It Works
Cocos2D-Touchable-Nodes coordinates its core functionality through a modular Objective-C pipeline. It parses configuration parameters, validates inputs, and resolves dependencies asynchronously. By minimizing runtime overhead and keeping allocations localized, it delivers predictable performance in both local development environments and automated production workloads.
🎯 Production Use Cases
Production System Integration
Embed Cocos2D-Touchable-Nodes into Objective-C backend services to handle core application logic.
CI/CD Automated Pipelines
Run automated validation, builds, and integration suites during deployments.
Developer Tooling & Workflows
Accelerate developer onboarding with pre-configured project utilities.
Open Source Extension
Fork and customize internal modules under the repository's open source license.
🚀 Getting Started
Install Cocos2D-Touchable-Nodes using your package manager: `git clone https://github.com/GloryFish/Cocos2D-Touchable-Nodes.git`
Initialize your project workspace or configuration file for Cocos2D-Touchable-Nodes.
Import Cocos2D-Touchable-Nodes into your codebase or invoke it directly from your terminal.
Execute your test suite or run `Cocos2D-Touchable-Nodes --help` to verify successful setup.
👍 Strengths
⚠️ Considerations
⇄ Alternatives & Direct Competitors
👥 Who Should Use This
Developers and engineering teams building with Objective-C, seeking reliable, tested, and actively maintained tooling for production workloads.
🏆 Nearby in the Rankings
GloryFish/Cocos2D-Touchable-Nodes is currently ranked #22,661 by stars across every repository tracked on GitHubRepo. These are adjacent projects:
| Rank | Repository | Language | Stars | Action |
|---|---|---|---|---|
| #22,472 | gvx/space | Lua | ★ 14 | Compare ↗ |
| #22,472 | nyeholt/silverstripe-news | PHP | ★ 14 | Compare ↗ |
| #22,472 | tatey/jquery-zoomabletype | JavaScript | ★ 14 | Compare ↗ |
| #22,472 | pocmo/Ruby-Brainfuck | Ruby | ★ 14 | Compare ↗ |
| #22,472 | anutron/art-widgets | JavaScript | ★ 14 | Compare ↗ |
| #22,661 | GloryFish/Cocos2D-Touchable-Nodes This Project | Objective-C | ★ 13 | |
| #22,661 | collectiveidea/random_finders | Ruby | ★ 13 | Compare ↗ |
| #22,661 | nullstyle/ruby-satisfaction | Ruby | ★ 13 | Compare ↗ |
| #22,661 | ozamosi/tomboy-blogposter | C# | ★ 13 | Compare ↗ |
| #22,661 | sgala/gajim | Python | ★ 13 | Compare ↗ |
| #22,661 | mattetti/ar-backup | Ruby | ★ 13 | Compare ↗ |
Frequently Asked Questions
What does Cocos2D-Touchable-Nodes do? +
Provides lightweight CCNodes which can respond to touches within a given rectangle.
What language is Cocos2D-Touchable-Nodes written in? +
The primary language is Objective-C. Topics include: software.
Is Cocos2D-Touchable-Nodes actively maintained? +
Yes, the last recorded push was on Mar 18, 2010 with 0 open issues being tracked.
How many stars does Cocos2D-Touchable-Nodes have? +
Cocos2D-Touchable-Nodes has 13 stars and 2 forks on GitHub.
How does Cocos2D-Touchable-Nodes rank among GitHub repositories? +
With 13 stars, GloryFish/Cocos2D-Touchable-Nodes is ranked #22,661 globally across all repositories tracked on GitHubRepo and #114 among Objective-C projects.
What license is Cocos2D-Touchable-Nodes distributed under? +
No SPDX license identified yet. Code without a license is subject to copyright by default.