Germanunkol/OgreOculusSample
A (small) sample of how to render to the Oculus Rift in OGRE 3D. This does not use the direct mode, instead, the rift must be set to extended mode.
A simple User Interface library for the Löve2D engine. No mouse - just keyboard controlled.
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A (small) sample of how to render to the Oculus Rift in OGRE 3D. This does not use the direct mode, instead, the rift must be set to extended mode.
An OsgViewer with support for the Oculus Rift
Shader tutorial framework to be used in blog posts etc. Will probably also be closely linked to Germanunkol/Glitter.
Fragment Shader Library in OpenGL/GLSL. Specific to Löve2D, but can easily be adopted to other frameworks.