Germanunkol/osgoculusviewer
An OsgViewer with support for the Oculus Rift
A (small) sample of how to render to the Oculus Rift in OGRE 3D. This does not use the direct mode, instead, the rift must be set to extended mode.
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An OsgViewer with support for the Oculus Rift
Shader tutorial framework to be used in blog posts etc. Will probably also be closely linked to Germanunkol/Glitter.
Fragment Shader Library in OpenGL/GLSL. Specific to Löve2D, but can easily be adopted to other frameworks.
Procedural Noise Shader Routines compatible with WebGL