Germanunkol/OgreOculusSample
A (small) sample of how to render to the Oculus Rift in OGRE 3D. This does not use the direct mode, instead, the rift must be set to extended mode.
Discovered public repositories for Germanunkol in the GitHub catalog.
A (small) sample of how to render to the Oculus Rift in OGRE 3D. This does not use the direct mode, instead, the rift must be set to extended mode.
An OsgViewer with support for the Oculus Rift
Shader tutorial framework to be used in blog posts etc. Will probably also be closely linked to Germanunkol/Glitter.
Fragment Shader Library in OpenGL/GLSL. Specific to Löve2D, but can easily be adopted to other frameworks.
Procedural Noise Shader Routines compatible with WebGL
A simple User Interface library for the Löve2D engine. No mouse - just keyboard controlled.
Monaco-style lighting engine in Lua
Love2D Drawing Library using cubic Bezier curves.
Vapor - LÖVE Distribution Client
Translation for trAInsported
Löve2D Game
A Text-Based RPG that will work with a Wiki of your choice!