Elideb/StateMachine
Implementation of classic game state machine, with transitions isolated from the states methods.
Collection of Unity3D extension methods and helper classes.
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Implementation of classic game state machine, with transitions isolated from the states methods.
Proof of concept of a Space Invaders game programmed following the "Clean Architecture"
A set of wrapper classes to manage iTween using fluent interfaces in Unity.
An implementation of parameterized response curves in C++. For more information, read http://www.gamedev.net/page/resources/_/technical/general-programming/response-curves-in-xml-for-game-parametrization-r2717