Elideb/InControl
An input manager for Unity that tames the cross-platform controller beast.
An implementation of parameterized response curves in C++. For more information, read http://www.gamedev.net/page/resources/_/technical/general-programming/response-curves-in-xml-for-game-parametrization-r2717
This repository is cataloged as part of our automated global GitHub synchronization. Full telemetry, velocity snapshots, and code summaries are scheduled for continuous enrichment.
An input manager for Unity that tames the cross-platform controller beast.
Collection of Unity3D extension methods and helper classes.
Implementation of classic game state machine, with transitions isolated from the states methods.
Proof of concept of a Space Invaders game programmed following the "Clean Architecture"