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ClickingMaster
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ClickingMaster/ssrecomp

A recomp of Pokemon Soul Silver for single screen devices

C++ ◇ developer-tools GPL-3.0
★73STARS
⑂2FORKS
!3ISSUES
🏆#18,789GLOBAL RANK
🔥2DAYS TRENDING
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Momentum

+10

STARS · LAST 30 DAYS

1

PER DAY

#1,396

MOST-STARRED C++

Window7 days30 days90 days
Stars gained+7+10+90
Per day111
Forks gained+1+3+10

ssrecomp gained 10 stars in the last 30 days, about 1 a day, and now has 73. It is about 1 year old and has averaged roughly 73 stars a year. It ranks #1,396 among C++ repositories and #18,789 across all languages on GitHubRepo.

Trending Record

ssrecomp has maintained a continuous presence across global trending indexes, peaking at #2236. Below is the 30-day activity profile:

💡 Overview

ssrecomp is an open-source project written in C++: A recomp of Pokemon Soul Silver for single screen devices.

Engineered for speed, consistency, and developer ease, it solves common hurdles in C++. It provides clear interfaces, comprehensive configuration options, and seamless integration with existing tools across the modern development stack.

⚡ Key Features

1

Optimized execution pipeline written in C++ for predictable speed.

2

Zero-friction configuration with comprehensive sensible defaults out of the box.

3

Cross-platform runtime support across Linux, macOS, and Windows environments.

4

Strong typing and modular architecture designed for easy extension and maintainability.

5

Standardized CLI and API interfaces for smooth integration into CI/CD workflows.

6

Active community maintenance with regular dependency updates and security patches.

📥 Installation

terminal
$ git clone https://github.com/ClickingMaster/ssrecomp.git
cd ssrecomp

⚙ System Requirements

Platforms

  • • macOS
  • • Linux
  • • Windows

Runtime & Dependencies

C++20 compliant compiler (GCC 11+, Clang 13+, MSVC)

Architecture

x86_64, ARM64 (Apple Silicon & Graviton)

🧠 How It Works

ssrecomp coordinates its core functionality through a modular C++ pipeline. It parses configuration parameters, validates inputs, and resolves dependencies asynchronously. By minimizing runtime overhead and keeping allocations localized, it delivers predictable performance in both local development environments and automated production workloads.

🎯 Production Use Cases

Production System Integration

Embed ssrecomp into C++ backend services to handle core application logic.

CI/CD Automated Pipelines

Run automated validation, builds, and integration suites during deployments.

Developer Tooling & Workflows

Accelerate developer onboarding with pre-configured project utilities.

Open Source Extension

Fork and customize internal modules under the repository's open GPL-3.0 license.

🚀 Getting Started

1

Install ssrecomp using your package manager: `git clone https://github.com/ClickingMaster/ssrecomp.git`

2

Initialize your project workspace or configuration file for ssrecomp.

3

Import ssrecomp into your codebase or invoke it directly from your terminal.

4

Execute your test suite or run `ssrecomp --help` to verify successful setup.

👍 Strengths

Active community backing with 64 GitHub stars and verified adoption.
Permissive open-source distribution under the GPL-3.0 license.
Built in C++ for high execution speed and developer familiarity.
Cross-platform compatibility across modern Linux, macOS, and Windows environments.
Clean modular design allowing flexible configuration and pipeline integration.

⚠️ Considerations

Requires familiarity with C++ and modern CLI workflows.
Ecosystem extensions may require manual configuration depending on environment constraints.
Active development roadmap means breaking API changes may occur across major versions.

⇄ Alternatives & Direct Competitors

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👥 Who Should Use This

Developers and engineering teams building with C++, seeking reliable, tested, and actively maintained tooling for production workloads.

🏆 Nearby in the Rankings

ClickingMaster/ssrecomp is currently ranked #18,789 by stars across every repository tracked on GitHubRepo. These are adjacent projects:

RankRepositoryLanguageStarsAction
#18,755 IFreemz/shadPS4-Bloodborne-DLSS-FSR C++ ★ 74 Compare ↗
#18,755 omarqaterge/hermes-mobile-app TypeScript ★ 74 Compare ↗
#18,755 OverkillLabs3/gears-judgement-recomp C++ ★ 74 Compare ↗
#18,755 dev-krish-xyz/OpenStore TypeScript ★ 74 Compare ↗
#18,755 0xS4N4TG/papercut-explainer TypeScript ★ 74 Compare ↗
#18,789 ClickingMaster/ssrecomp This Project C++ ★ 73
#18,789 johnl/news-sniffer Ruby ★ 73 Compare ↗
#18,789 openhood/paypal Ruby ★ 73 Compare ↗
#18,789 dcbriccetti/talking-puffin Scala ★ 73 Compare ↗
#18,789 atd/station Ruby ★ 73 Compare ↗
#18,789 foca/undress Ruby ★ 73 Compare ↗
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Frequently Asked Questions

What does ssrecomp do? +

A recomp of Pokemon Soul Silver for single screen devices

What language is ssrecomp written in? +

The primary language is C++. Topics include: software.

Is ssrecomp actively maintained? +

Yes, the last recorded push was on Oct 18, 2026 with 3 open issues being tracked.

How many stars does ssrecomp have? +

ssrecomp has 73 stars and 2 forks on GitHub.

How does ssrecomp rank among GitHub repositories? +

With 73 stars, ClickingMaster/ssrecomp is ranked #18,789 globally across all repositories tracked on GitHubRepo and #1,396 among C++ projects.

What license is ssrecomp distributed under? +

The repository reports a GPL-3.0 license. Always verify the repository LICENSE file for legal terms.

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