slembcke/Cocos2DShaderCookbook
A introductory guide to shaders with Cocos2D 3.1.
Discovered public repositories for slembcke in the GitHub catalog.
A introductory guide to shaders with Cocos2D 3.1.
cocos2d for iOS and OS X, built using Objective-C
SpriteBuilder demo using some of the new 3.1 features.
Example game Cocos2D v3 using CCPhysics and SpriteBuilder.
A simple CCPhysics based color matching game.
Extremely simple image conversion CLI tool for OS X.
Public repository.
Simple CCPhysics prototype game using GPL spritelib graphics.
Open sourcing an old iPhone game we made.
A little js / svg puzzle game
A simple example showing how to use Chipmunk Pro autogeometry to generate concave polygon shapes from Cocos2D sprites automatically.
Pinball game using CocosBuilder and Chipmunk Pro to make the collision geometry.
A simple color matching game example for Chipmunk, Chipmunk Pro, Cocos2D and UIKit.
A simple Cocos2D 2.1 project demonstrating multi-touch physics with Objective-Chipmunk.
A simple Cocos2D/ChipmunkPro example project.
A simple ChipmunkPro/UIKit example of a physics board game.
A dependency free, embeddable debugger for Lua in a single file (.lua or .h)
A high performance, large scale, deformable terrain example for Chipmunk Pro.
Chipmunk Pro Autogeometry demo built on top of Cocos2D 2.0.
Chipmunk Pro Showcase app for iOS
A fast and lightweight 2D game physics library.