duhone/BladeofBetrayal2
Uncompleted sequel to Blade of Betrayal. Based on a new character steph. Had a new item system, and a split top/bottom character sprite that could run and gun.
Discovered public repositories for duhone in the GitHub catalog.
Uncompleted sequel to Blade of Betrayal. Based on a new character steph. Had a new item system, and a split top/bottom character sprite that could run and gun.
A new engine I was working on 2008-2009. Hasn't been touched in years. XML based asset pipeline. Heavily based on DX9 FX files.
Oculus Rift driver for XNA game Eterium that I worked on. Written in c++. Split into a pure native component and a c++ CLI wrapper. Has dependency on Oculus Rift SDK
Joystick driver for XNA game Eterium that I worked on. Written in c++. Split into a pure native component and a c++ CLI wrapper.
Old uncomplete game from around 2000. Written with help of 2 others. Random mess, code just thrown in. Doesn't compile. Just for reference.
(deprecated) math library, and basic types used by my other libraries in the past, no longer used, I use glm these days
core libraries. used by some of my other repos
Collection of old 3d programs. written over many years
bunch of programming assignments from college
Public repository.
Public repository.
Public repository.
Public repository.
Public repository.
Battle Ship clone. Od game I wrote in my high school days. 16 bit made for dos code, so dosbox is required. 640x350 16 color EGA graphics.