duhone/BladeofBetrayal2
Uncompleted sequel to Blade of Betrayal. Based on a new character steph. Had a new item system, and a split top/bottom character sprite that could run and gun.
Old uncomplete game from around 2000. Written with help of 2 others. Random mess, code just thrown in. Doesn't compile. Just for reference.
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Uncompleted sequel to Blade of Betrayal. Based on a new character steph. Had a new item system, and a split top/bottom character sprite that could run and gun.
A new engine I was working on 2008-2009. Hasn't been touched in years. XML based asset pipeline. Heavily based on DX9 FX files.
Oculus Rift driver for XNA game Eterium that I worked on. Written in c++. Split into a pure native component and a c++ CLI wrapper. Has dependency on Oculus Rift SDK
Joystick driver for XNA game Eterium that I worked on. Written in c++. Split into a pure native component and a c++ CLI wrapper.