duhone/BladeofBetrayal2
Uncompleted sequel to Blade of Betrayal. Based on a new character steph. Had a new item system, and a split top/bottom character sprite that could run and gun.
(deprecated) math library, and basic types used by my other libraries in the past, no longer used, I use glm these days
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Uncompleted sequel to Blade of Betrayal. Based on a new character steph. Had a new item system, and a split top/bottom character sprite that could run and gun.
A new engine I was working on 2008-2009. Hasn't been touched in years. XML based asset pipeline. Heavily based on DX9 FX files.
Oculus Rift driver for XNA game Eterium that I worked on. Written in c++. Split into a pure native component and a c++ CLI wrapper. Has dependency on Oculus Rift SDK
Joystick driver for XNA game Eterium that I worked on. Written in c++. Split into a pure native component and a c++ CLI wrapper.