Bananattack/hypercat-online
A GameBoy Color emulator written in JavaScript.
Discovered public repositories for Bananattack in the GitHub catalog.
A GameBoy Color emulator written in JavaScript.
A simple compression library with very low memory footprint.
A really inefficient way to play .mod/.s3m/.it/.xm files on the web!
A collection of primitive editor/converter tools for making assets used with homebrew ROM development, written in JavaScript
Disassembly to old game source. Strictly academic, not for commercial use of any kind..
Code to go along with the "How to make a crappy NES ROM" video series that I'm starting.
A collection of primitive editor/converter tools for making assets used with homebrew ROM development, written in C++ and Qt.
not xna.
Various undergraduate school work during my Honours Bachelor of Computing and Information Science at the University of Guelph (2006 - 2010). I make no guarantees about the quality, completeness, sanity, or suitability of any of these projects. This is simply an archival of personal work.
blah blah dumb things go here.
A work-in-progress Gameboy Color RPG.
.bashrc, .vimrc, other stuff.
A repository of documents that may constitute make.vg's content.
Textmate language plugin to allow syntax highlighting of GBZ80 assembly, with RGBDS style syntax.
Unoffical fork of the Audiere sourceforge project. Audiere is a portable audio library which supports playing MP3, Ogg Vorbis, FLAC, WAV, IT, XM, S3M, and MOD files.
An NES platformer system written in nel.
The workings of an embeddable scripting language written in ANSI C.
Tiled is a generic tile map editor
It's a secret to everybody.
nel is a compiler for a low-level assembly programming language for developing on the NES hardware.
A low-level systems language that compiles to 6502 machine code written with C++, flex and bison, for developing NES games. It uses a syntax that differs from typical 6502 assemblers in mnemonics and syntax, which hopefully improves legibility and fun.
A repository for my progress toward an NES-based RPG, written in 6502 assembly, and the miscellaneous tools and assets I wrote to help me with this.
A set of tools for converting Verge 3 map and tileset formats into tiled-friendly formats, and vice-versa.
A compiler for pascal-like language named "Pish". Was a school project for CIS*4650 at the University of Guelph. Uses lex to do lexical scanning, and yacc for parsing and building the AST. Then it semantically validates and type-checks various nodes and emits either MIPS assembly or intermediate code.
An evolutionary algorithm library written with C and pthreads.
A free 2D game engine with Lua scripting, designed with rapid prototyping in mind.