Bananattack/gameboy
Exploring Game Boy programming techniques.
A low-level systems language that compiles to 6502 machine code written with C++, flex and bison, for developing NES games. It uses a syntax that differs from typical 6502 assemblers in mnemonics and syntax, which hopefully improves legibility and fun.
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Exploring Game Boy programming techniques.
A GameBoy Color emulator written in JavaScript.
A simple compression library with very low memory footprint.
A really inefficient way to play .mod/.s3m/.it/.xm files on the web!