Community-built comprehensive 2D content creation appplication for graphic design, digital art, and interactive real-time motion graphics powered by a node-based procedural graphics engine
Procedural Generation GitHub Repositories (2026) · Open Source Tools
Discover the best Procedural Generation open source repositories on GitHub. Explore trending tools, live star counts, source code, and developer projects updated daily.
Generate any location from the real world in Minecraft with a high level of detail.
PixiEditor is a Universal Editor for all your 2D needs
A World of Tanks-style armored combat simulator built directly with Three.js and Vite: 220 vehicles, 33 destructible battlefields, and 13 modes, with plate-level armor, ballistics, modules, spotting, and physics. Play in your browser on desktop or mobile. Built end-to-end by a multi-agent Claude/Codex pipeline.
Three.js procedural terrain generator with tile, infinite world, planet mode, volumetric clouds, realistic water and GLB export.
A walkable first-person anime cel-shaded Japanese sakura station town, fully procedural in plain three.js
Build and revise procedural 3D assets with your coding agent. Local MCP server, CLI and TypeScript engine with rendered review, editable source and GLB export.
Procedurally generated Delft-blue floral page margins for LuaLaTeX, with plants and visitors sampled from genomes and a TikZ library that also draws them under pdfLaTeX
A desktop application for node-based procedural terrain generation.
Animated, procedurally generated agent avatars for React Native.
Art and animation, written as code. Illustrations, loops, interactive web art, launch-videos and scored films in dozens of styles, identical on every render.
3D Procedural Game Engine Using OpenGL
A Studio Ghibli / Makoto Shinkai style cycling game in Three.js. Toon-shaded Japanese countryside with four times of day - every mesh, texture and sound generated in code.
AI-native TypeScript game engine for AI agents, targeting all major platforms. WebGPU rendering, ECS, procedural assets, and a CLI-first development workflow.
The missing pieces for Unreal's PCG. Graph theory, advanced pathfinding, spatial ops, filtering, asset management, and more.
A golden-hour Japanese temple built entirely in code with three.js. No models, no textures, no HDRIs. Rendered offline into a 70s 1080p60 film
Immutable mesh processing library
Believable worlds from the ground up: a free studio of planet tools in your browser, from tectonic history to climate, geology and more.
Civilization sandbox in your browser. Tribes invent their own languages, cultures and wars, from the stone age to computers. Built in Rust and WebAssembly, runs entirely on your device.
Describe a thing, get a hologram, a 3D model and its parts: built by any AI agent, honestly.