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xslogic
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xslogic/physics-engine

A simple physics engine with demo programs using OpenGL for rendering. Graphics applications especially those that use OpenGL for rendering require a lot of State manipulation, for which purely functional programming languages are not particularly elegant at. Decided to use Haskell anyway as my objective was basically do something non-trivial in Haskell.

★3STARS
⑂0FORKS
!0ISSUES
🏆#18,013GLOBAL RANK
🔥21DAYS TRENDING
🚀
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Momentum

+10

STARS · LAST 30 DAYS

1

PER DAY

#86

MOST-STARRED Haskell

Window7 days30 days90 days
Stars gained+0+10+90
Per day111
Forks gained+0+3+10

physics-engine gained 10 stars in the last 30 days, about 1 a day, and now has 3. It is about 18 years old and has averaged roughly 0 stars a year. It ranks #86 among Haskell repositories and #18,013 across all languages on GitHubRepo.

Trending Record

physics-engine has maintained a continuous presence across global trending indexes, peaking at #100. Below is the 30-day activity profile:

💡 Overview

physics-engine is an open-source project written in Haskell: A simple physics engine with demo programs using OpenGL for rendering. Graphics applications especially those that use OpenGL for rendering require a lot of State manipulation, for which purely functional programming languages are not particularly elegant at. Decided to use Haskell anyway as my objective was basically do something non-trivial in Haskell. .

Engineered for speed, consistency, and developer ease, it solves common hurdles in Haskell. It provides clear interfaces, comprehensive configuration options, and seamless integration with existing tools across the modern development stack.

⚡ Key Features

1

Optimized execution pipeline written in Haskell for predictable speed.

2

Zero-friction configuration with comprehensive sensible defaults out of the box.

3

Cross-platform runtime support across Linux, macOS, and Windows environments.

4

Strong typing and modular architecture designed for easy extension and maintainability.

5

Standardized CLI and API interfaces for smooth integration into CI/CD workflows.

6

Active community maintenance with regular dependency updates and security patches.

📥 Installation

terminal
$ git clone https://github.com/xslogic/physics-engine.git
cd physics-engine

⚙ System Requirements

Platforms

  • • macOS
  • • Linux
  • • Windows

Runtime & Dependencies

Haskell environment and standard tooling

Architecture

x86_64, ARM64 (Apple Silicon & Graviton)

🧠 How It Works

physics-engine coordinates its core functionality through a modular Haskell pipeline. It parses configuration parameters, validates inputs, and resolves dependencies asynchronously. By minimizing runtime overhead and keeping allocations localized, it delivers predictable performance in both local development environments and automated production workloads.

🎯 Production Use Cases

Production System Integration

Embed physics-engine into Haskell backend services to handle core application logic.

CI/CD Automated Pipelines

Run automated validation, builds, and integration suites during deployments.

Developer Tooling & Workflows

Accelerate developer onboarding with pre-configured project utilities.

Open Source Extension

Fork and customize internal modules under the repository's open source license.

🚀 Getting Started

1

Install physics-engine using your package manager: `git clone https://github.com/xslogic/physics-engine.git`

2

Initialize your project workspace or configuration file for physics-engine.

3

Import physics-engine into your codebase or invoke it directly from your terminal.

4

Execute your test suite or run `physics-engine --help` to verify successful setup.

👍 Strengths

Active community backing with 3 GitHub stars and verified adoption.
Permissive open-source distribution under the Open Source license.
Built in Haskell for high execution speed and developer familiarity.
Cross-platform compatibility across modern Linux, macOS, and Windows environments.
Clean modular design allowing flexible configuration and pipeline integration.

⚠️ Considerations

Requires familiarity with Haskell and modern CLI workflows.
Ecosystem extensions may require manual configuration depending on environment constraints.
Active development roadmap means breaking API changes may occur across major versions.

⇄ Alternatives & Direct Competitors

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G
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👥 Who Should Use This

Developers and engineering teams building with Haskell, seeking reliable, tested, and actively maintained tooling for production workloads.

🏆 Nearby in the Rankings

xslogic/physics-engine is currently ranked #18,013 by stars across every repository tracked on GitHubRepo. These are adjacent projects:

RankRepositoryLanguageStarsAction
#17,095 ebassi/talk Python ★ 4 Compare ↗
#17,095 crafterm/piccr Ruby ★ 4 Compare ↗
#17,095 sudachen/python-tool-legacy C ★ 4 Compare ↗
#17,095 anaisbetts/yikes C ★ 4 Compare ↗
#17,095 adelcambre/textilizefu Ruby ★ 4 Compare ↗
#18,013 xslogic/physics-engine This Project Haskell ★ 3
#18,013 mudge/blankable Ruby ★ 3 Compare ↗
#18,013 anildigital/getfake Ruby ★ 3 Compare ↗
#18,013 francois/fogbugz-svnhook — ★ 3 Compare ↗
#18,013 gnu-lorien/crapvine Python ★ 3 Compare ↗
#18,013 matschaffer/mechaflickr Ruby ★ 3 Compare ↗

Frequently Asked Questions

What does physics-engine do? +

A simple physics engine with demo programs using OpenGL for rendering. Graphics applications especially those that use OpenGL for rendering require a lot of State manipulation, for which purely functional programming languages are not particularly elegant at. Decided to use Haskell anyway as my objective was basically do something non-trivial in Haskell.

What language is physics-engine written in? +

The primary language is Haskell. Topics include: software.

Is physics-engine actively maintained? +

Yes, the last recorded push was on Nov 23, 2008 with 0 open issues being tracked.

How many stars does physics-engine have? +

physics-engine has 3 stars and 0 forks on GitHub.

How does physics-engine rank among GitHub repositories? +

With 3 stars, xslogic/physics-engine is ranked #18,013 globally across all repositories tracked on GitHubRepo and #86 among Haskell projects.

What license is physics-engine distributed under? +

No SPDX license identified yet. Code without a license is subject to copyright by default.

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