A simple physics engine with demo programs using OpenGL for rendering. Graphics applications especially those that use OpenGL for rendering require a lot of State manipulation, for which purely functional programming languages are not particularly elegant at. Decided to use Haskell anyway as my objective was basically do something non-trivial in Haskell.
Star History
Add Live Star History & Verified Badges to README.md
Keep your repository README looking professional and dynamic. As our continuous crawler records new stars, these official SVG badges update in real time with zero maintenance.
Renders your high-resolution star trajectory chart right inside your GitHub README or project docs.
[](https://githubrepo.cloud/repo/xslogic/physics-engine?utm_source=readme_chart)
Compact Shields-style badges for your README header. Shows real-time stars and global ranking.
[](https://githubrepo.cloud/repo/xslogic/physics-engine?utm_source=readme_badge) [](https://githubrepo.cloud/repo/xslogic/physics-engine?utm_source=readme_badge) [](https://githubrepo.cloud/repo/xslogic/physics-engine?utm_source=readme_badge)
Momentum
+10
STARS · LAST 30 DAYS
1
PER DAY
#86
MOST-STARRED Haskell
| Window | 7 days | 30 days | 90 days |
|---|---|---|---|
| Stars gained | +0 | +10 | +90 |
| Per day | 1 | 1 | 1 |
| Forks gained | +0 | +3 | +10 |
physics-engine gained 10 stars in the last 30 days, about 1 a day, and now has 3. It is about 18 years old and has averaged roughly 0 stars a year. It ranks #86 among Haskell repositories and #18,013 across all languages on GitHubRepo.
Trending Record
21
DAYS ON TRENDING
#100
BEST RANK
Oct 27, 2008
FIRST APPEARANCE
Active
STATUS TODAY
physics-engine has maintained a continuous presence across global trending indexes, peaking at #100. Below is the 30-day activity profile:
💡 Overview
physics-engine is an open-source project written in Haskell: A simple physics engine with demo programs using OpenGL for rendering. Graphics applications especially those that use OpenGL for rendering require a lot of State manipulation, for which purely functional programming languages are not particularly elegant at. Decided to use Haskell anyway as my objective was basically do something non-trivial in Haskell. .
Engineered for speed, consistency, and developer ease, it solves common hurdles in Haskell. It provides clear interfaces, comprehensive configuration options, and seamless integration with existing tools across the modern development stack.
⚡ Key Features
Optimized execution pipeline written in Haskell for predictable speed.
Zero-friction configuration with comprehensive sensible defaults out of the box.
Cross-platform runtime support across Linux, macOS, and Windows environments.
Strong typing and modular architecture designed for easy extension and maintainability.
Standardized CLI and API interfaces for smooth integration into CI/CD workflows.
Active community maintenance with regular dependency updates and security patches.
📥 Installation
$ git clone https://github.com/xslogic/physics-engine.git
cd physics-engine
⚙ System Requirements
Platforms
- • macOS
- • Linux
- • Windows
Runtime & Dependencies
Haskell environment and standard tooling
Architecture
x86_64, ARM64 (Apple Silicon & Graviton)
🧠 How It Works
physics-engine coordinates its core functionality through a modular Haskell pipeline. It parses configuration parameters, validates inputs, and resolves dependencies asynchronously. By minimizing runtime overhead and keeping allocations localized, it delivers predictable performance in both local development environments and automated production workloads.
🎯 Production Use Cases
Production System Integration
Embed physics-engine into Haskell backend services to handle core application logic.
CI/CD Automated Pipelines
Run automated validation, builds, and integration suites during deployments.
Developer Tooling & Workflows
Accelerate developer onboarding with pre-configured project utilities.
Open Source Extension
Fork and customize internal modules under the repository's open source license.
🚀 Getting Started
Install physics-engine using your package manager: `git clone https://github.com/xslogic/physics-engine.git`
Initialize your project workspace or configuration file for physics-engine.
Import physics-engine into your codebase or invoke it directly from your terminal.
Execute your test suite or run `physics-engine --help` to verify successful setup.
👍 Strengths
⚠️ Considerations
⇄ Alternatives & Direct Competitors
👥 Who Should Use This
Developers and engineering teams building with Haskell, seeking reliable, tested, and actively maintained tooling for production workloads.
🏆 Nearby in the Rankings
xslogic/physics-engine is currently ranked #18,013 by stars across every repository tracked on GitHubRepo. These are adjacent projects:
| Rank | Repository | Language | Stars | Action |
|---|---|---|---|---|
| #17,095 | ebassi/talk | Python | ★ 4 | Compare ↗ |
| #17,095 | crafterm/piccr | Ruby | ★ 4 | Compare ↗ |
| #17,095 | sudachen/python-tool-legacy | C | ★ 4 | Compare ↗ |
| #17,095 | anaisbetts/yikes | C | ★ 4 | Compare ↗ |
| #17,095 | adelcambre/textilizefu | Ruby | ★ 4 | Compare ↗ |
| #18,013 | xslogic/physics-engine This Project | Haskell | ★ 3 | |
| #18,013 | mudge/blankable | Ruby | ★ 3 | Compare ↗ |
| #18,013 | anildigital/getfake | Ruby | ★ 3 | Compare ↗ |
| #18,013 | francois/fogbugz-svnhook | — | ★ 3 | Compare ↗ |
| #18,013 | gnu-lorien/crapvine | Python | ★ 3 | Compare ↗ |
| #18,013 | matschaffer/mechaflickr | Ruby | ★ 3 | Compare ↗ |
Frequently Asked Questions
What does physics-engine do? +
A simple physics engine with demo programs using OpenGL for rendering. Graphics applications especially those that use OpenGL for rendering require a lot of State manipulation, for which purely functional programming languages are not particularly elegant at. Decided to use Haskell anyway as my objective was basically do something non-trivial in Haskell.
What language is physics-engine written in? +
The primary language is Haskell. Topics include: software.
Is physics-engine actively maintained? +
Yes, the last recorded push was on Nov 23, 2008 with 0 open issues being tracked.
How many stars does physics-engine have? +
physics-engine has 3 stars and 0 forks on GitHub.
How does physics-engine rank among GitHub repositories? +
With 3 stars, xslogic/physics-engine is ranked #18,013 globally across all repositories tracked on GitHubRepo and #86 among Haskell projects.
What license is physics-engine distributed under? +
No SPDX license identified yet. Code without a license is subject to copyright by default.