A game mod that uses NVIDIA AI to change lighting, detail and colour, with controls for strength and performance.
Star History
Momentum
+18
STARS · LAST 30 DAYS
1
PER DAY
#231
MOST-STARRED C++
| Window | 7 days | 30 days | 90 days |
|---|---|---|---|
| Stars gained | +7 | +18 | +90 |
| Per day | 1 | 1 | 1 |
| Forks gained | +1 | +3 | +10 |
OptiScaler-DLSSNR-PreSR-Multipass gained 18 stars in the last 30 days, about 1 a day, and now has 725. It is about 1 year old and has averaged roughly 725 stars a year. It ranks #231 among C++ repositories and #3,064 across all languages on GitHubRepo.
Trending Record
6
DAYS ON TRENDING
#269
BEST RANK
Sep 23, 2026
FIRST APPEARANCE
Active
STATUS TODAY
OptiScaler-DLSSNR-PreSR-Multipass has maintained a continuous presence across global trending indexes, peaking at #269. Below is the 30-day activity profile:
💡 Overview
OptiScaler-DLSSNR-PreSR-Multipass is an open-source project written in C++: A game mod that uses NVIDIA AI to change lighting, detail and colour, with controls for strength and performance.
Engineered for speed, consistency, and developer ease, it solves common hurdles in baldurs-gate-3, dlss, dlss-neural-rendering. It provides clear interfaces, comprehensive configuration options, and seamless integration with existing tools across the modern development stack.
⚡ Key Features
Optimized execution pipeline written in C++ for predictable speed.
Zero-friction configuration with comprehensive sensible defaults out of the box.
Cross-platform runtime support across Linux, macOS, and Windows environments.
Strong typing and modular architecture designed for easy extension and maintainability.
Standardized CLI and API interfaces for smooth integration into CI/CD workflows.
Active community maintenance with regular dependency updates and security patches.
📥 Installation
$ git clone https://github.com/wilsjo2/OptiScaler-DLSSNR-PreSR-Multipass.git
cd OptiScaler-DLSSNR-PreSR-Multipass
⚙ System Requirements
Platforms
- • macOS
- • Linux
- • Windows
Runtime & Dependencies
C++20 compliant compiler (GCC 11+, Clang 13+, MSVC)
Architecture
x86_64, ARM64 (Apple Silicon & Graviton)
🧠 How It Works
OptiScaler-DLSSNR-PreSR-Multipass coordinates its core functionality through a modular C++ pipeline. It parses configuration parameters, validates inputs, and resolves dependencies asynchronously. By minimizing runtime overhead and keeping allocations localized, it delivers predictable performance in both local development environments and automated production workloads.
🎯 Production Use Cases
Production System Integration
Embed OptiScaler-DLSSNR-PreSR-Multipass into C++ backend services to handle core application logic.
CI/CD Automated Pipelines
Run automated validation, builds, and integration suites during deployments.
Developer Tooling & Workflows
Accelerate developer onboarding with pre-configured project utilities.
Open Source Extension
Fork and customize internal modules under the repository's open GPL-3.0 license.
🚀 Getting Started
Install OptiScaler-DLSSNR-PreSR-Multipass using your package manager: `git clone https://github.com/wilsjo2/OptiScaler-DLSSNR-PreSR-Multipass.git`
Initialize your project workspace or configuration file for OptiScaler-DLSSNR-PreSR-Multipass.
Import OptiScaler-DLSSNR-PreSR-Multipass into your codebase or invoke it directly from your terminal.
Execute your test suite or run `OptiScaler-DLSSNR-PreSR-Multipass --help` to verify successful setup.
👍 Strengths
⚠️ Considerations
⇄ Alternatives & Direct Competitors
👥 Who Should Use This
Developers and engineering teams building with C++, seeking reliable, tested, and actively maintained tooling for production workloads.
🏆 Nearby in the Rankings
wilsjo2/OptiScaler-DLSSNR-PreSR-Multipass is currently ranked #3,064 by stars across every repository tracked on GitHubRepo. These are adjacent projects:
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|---|---|---|---|---|
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| #3,064 | wilsjo2/OptiScaler-DLSSNR-PreSR-Multipass This Project | C++ | ★ 725 | |
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Frequently Asked Questions
What does OptiScaler-DLSSNR-PreSR-Multipass do? +
A game mod that uses NVIDIA AI to change lighting, detail and colour, with controls for strength and performance.
What language is OptiScaler-DLSSNR-PreSR-Multipass written in? +
The primary language is C++. Topics include: baldurs-gate-3, dlss, dlss-neural-rendering, optiscaler.
Is OptiScaler-DLSSNR-PreSR-Multipass actively maintained? +
Yes, the last recorded push was on Sep 23, 2026 with 66 open issues being tracked.
How many stars does OptiScaler-DLSSNR-PreSR-Multipass have? +
OptiScaler-DLSSNR-PreSR-Multipass has 725 stars and 50 forks on GitHub.
How does OptiScaler-DLSSNR-PreSR-Multipass rank among GitHub repositories? +
With 725 stars, wilsjo2/OptiScaler-DLSSNR-PreSR-Multipass is ranked #3,064 globally across all repositories tracked on GitHubRepo and #231 among C++ projects.
What license is OptiScaler-DLSSNR-PreSR-Multipass distributed under? +
The repository reports a GPL-3.0 license. Always verify the repository LICENSE file for legal terms.