vittorioromeo/itcpp2015
Public repository.
[HEADER-ONLY] C++14 simple entity/component system for realtime games. Simplicity of use is preferred over a real "entity-component-system" hierarchy. Components update and draw themselves (users create their own components and override the virtual methods). Fast, easy to use and to expand. Should be fine for any simple game.
Public repository record indexed from GitHub. Explore verified star velocity metrics, source code repositories, and curated developer tool directories across the GitHubRepo ecosystem.
Public repository.
Repository for my OS course project (UNIME 2015)
A mod for Factorio (factorio.com) which takes screenshots in specific intervals to create time lapses out of
Repository for my C++Now 2015 Lightning Talk: "for_each_arg explained and expanded"