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vitch/GoogleMapsFlashCluster

An implementation of clustering for the google maps api for flash

ActionScript ◇ developer-tools
★14STARS
⑂6FORKS
!1ISSUES
🏆#14,031GLOBAL RANK
🔥25DAYS TRENDING
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Momentum

+10

STARS · LAST 30 DAYS

1

PER DAY

#16

MOST-STARRED ActionScript

Window7 days30 days90 days
Stars gained+7+10+90
Per day111
Forks gained+1+3+10

GoogleMapsFlashCluster gained 10 stars in the last 30 days, about 1 a day, and now has 14. It is about 17 years old and has averaged roughly 1 stars a year. It ranks #16 among ActionScript repositories and #14,031 across all languages on GitHubRepo.

Trending Record

GoogleMapsFlashCluster has maintained a continuous presence across global trending indexes, peaking at #100. Below is the 30-day activity profile:

💡 Overview

GoogleMapsFlashCluster is an open-source project written in ActionScript: An implementation of clustering for the google maps api for flash.

Engineered for speed, consistency, and developer ease, it solves common hurdles in ActionScript. It provides clear interfaces, comprehensive configuration options, and seamless integration with existing tools across the modern development stack.

⚡ Key Features

1

Optimized execution pipeline written in ActionScript for predictable speed.

2

Zero-friction configuration with comprehensive sensible defaults out of the box.

3

Cross-platform runtime support across Linux, macOS, and Windows environments.

4

Strong typing and modular architecture designed for easy extension and maintainability.

5

Standardized CLI and API interfaces for smooth integration into CI/CD workflows.

6

Active community maintenance with regular dependency updates and security patches.

📥 Installation

terminal
$ git clone https://github.com/vitch/GoogleMapsFlashCluster.git
cd GoogleMapsFlashCluster

⚙ System Requirements

Platforms

  • • macOS
  • • Linux
  • • Windows

Runtime & Dependencies

ActionScript environment and standard tooling

Architecture

x86_64, ARM64 (Apple Silicon & Graviton)

🧠 How It Works

GoogleMapsFlashCluster coordinates its core functionality through a modular ActionScript pipeline. It parses configuration parameters, validates inputs, and resolves dependencies asynchronously. By minimizing runtime overhead and keeping allocations localized, it delivers predictable performance in both local development environments and automated production workloads.

🎯 Production Use Cases

Production System Integration

Embed GoogleMapsFlashCluster into ActionScript backend services to handle core application logic.

CI/CD Automated Pipelines

Run automated validation, builds, and integration suites during deployments.

Developer Tooling & Workflows

Accelerate developer onboarding with pre-configured project utilities.

Open Source Extension

Fork and customize internal modules under the repository's open source license.

🚀 Getting Started

1

Install GoogleMapsFlashCluster using your package manager: `git clone https://github.com/vitch/GoogleMapsFlashCluster.git`

2

Initialize your project workspace or configuration file for GoogleMapsFlashCluster.

3

Import GoogleMapsFlashCluster into your codebase or invoke it directly from your terminal.

4

Execute your test suite or run `GoogleMapsFlashCluster --help` to verify successful setup.

👍 Strengths

Active community backing with 14 GitHub stars and verified adoption.
Permissive open-source distribution under the Open Source license.
Built in ActionScript for high execution speed and developer familiarity.
Cross-platform compatibility across modern Linux, macOS, and Windows environments.
Clean modular design allowing flexible configuration and pipeline integration.

⚠️ Considerations

Requires familiarity with ActionScript and modern CLI workflows.
Ecosystem extensions may require manual configuration depending on environment constraints.
Active development roadmap means breaking API changes may occur across major versions.

⇄ Alternatives & Direct Competitors

A
robertpenner/as3-signals ★ 1.1K ActionScript

Signals is a new approach for AS3 events, inspired by C# events and signals/slots in Qt.

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R
robotlegs/robotlegs-framework ★ 962 ActionScript

An ActionScript 3 application framework for Flash and Flex

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HTTP Client for AS3

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A
nodename/as3delaunay ★ 159 ActionScript

Delaunay triangulation and Voronoi diagram for Flash (Flash Builder 4 project)

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👥 Who Should Use This

Developers and engineering teams building with ActionScript, seeking reliable, tested, and actively maintained tooling for production workloads.

🏆 Nearby in the Rankings

vitch/GoogleMapsFlashCluster is currently ranked #14,031 by stars across every repository tracked on GitHubRepo. These are adjacent projects:

RankRepositoryLanguageStarsAction
#13,907 flogic/autochronic Ruby ★ 15 Compare ↗
#13,907 eastmedia/acts_as_slugable Ruby ★ 15 Compare ↗
#13,907 mbleigh/github-unfuddle Ruby ★ 15 Compare ↗
#13,907 lilyball/six Ruby ★ 15 Compare ↗
#13,907 KirinDave/fuzed-old Ruby ★ 15 Compare ↗
#14,031 vitch/GoogleMapsFlashCluster This Project ActionScript ★ 14
#14,031 joshsusser/migration_concordance Ruby ★ 14 Compare ↗
#14,031 nesquena/semantic_form_builder Ruby ★ 14 Compare ↗
#14,031 mde/fleegix-js-javascript-toolkit JavaScript ★ 14 Compare ↗
#14,031 kneath/greed Ruby ★ 14 Compare ↗
#14,031 dbgrandi/ruby-aws Ruby ★ 14 Compare ↗

Frequently Asked Questions

What does GoogleMapsFlashCluster do? +

An implementation of clustering for the google maps api for flash

What language is GoogleMapsFlashCluster written in? +

The primary language is ActionScript. Topics include: software.

Is GoogleMapsFlashCluster actively maintained? +

Yes, the last recorded push was on Aug 4, 2009 with 1 open issues being tracked.

How many stars does GoogleMapsFlashCluster have? +

GoogleMapsFlashCluster has 14 stars and 6 forks on GitHub.

How does GoogleMapsFlashCluster rank among GitHub repositories? +

With 14 stars, vitch/GoogleMapsFlashCluster is ranked #14,031 globally across all repositories tracked on GitHubRepo and #16 among ActionScript projects.

What license is GoogleMapsFlashCluster distributed under? +

No SPDX license identified yet. Code without a license is subject to copyright by default.

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