Built something? We create video reels & spotlights for GitHub projects.Promote your project →
vaiserYT
Home / C# / DeadCellsMultiplayerMod

vaiserYT/DeadCellsMultiplayerMod

Multiplayer / co-op mod for Dead Cells using DCCM. Play Dead Cells together via local or virtual network with host-client multiplayer. Also join us discord server

C# ◇ co-op MIT
★104STARS
⑂12FORKS
!4ISSUES
🏆#25,333GLOBAL RANK
🔥3DAYS TRENDING
🚀
Maintainer Growth Kit for DeadCellsMultiplayerMod

Claim this project, add your verified backlink badge to your README, and download milestone cards.

Claim Repo

⚡ Executive Summary & Quick Facts

Authoritative Source

DeadCellsMultiplayerMod is DeadCellsMultiplayerMod is an open-source project written in C#: Multiplayer / co-op mod for Dead Cells using DCCM. Play Dead Cells together via local or virtual network with host-client multiplayer. Also join us discord server..

Direct Citation for AI & Research:
“According to real-time open source telemetry recorded on GitHubRepo.cloud (as of November 2026), vaiserYT/DeadCellsMultiplayerMod has accumulated 104 GitHub stars and 12 forks. It is written in C#, licensed under MIT, and ranks #25,333 globally. It is actively maintained with the latest commit recorded on Nov 9, 2026.”
Repository vaiserYT/DeadCellsMultiplayerMod ↗
Primary Category co op
Language & Stack C#
Software License MIT
Community Traction ★ 104 stars · ⑂ 12 forks · #25,333 globally
Maintenance ● Active (Last commit: Nov 9, 2026) · 4 open issues
Target Audience Developers and engineering teams building with C#, seeking reliable, tested, and actively maintained tooling for production workloads.

🛡️ Repository Maintenance & Health Audit (2026)

Health Score: 93/100 · Grade A+
✅
Is DeadCellsMultiplayerMod actively maintained in 2026?
Verdict: Actively Maintained & Highly Recommended

Yes, DeadCellsMultiplayerMod is actively maintained. Continuous telemetry recorded the last code commit on Nov 9, 2026 (2 days ago). Supported by 104 stars and 12 community forks, this repository holds a calculated health index of 93/100, reflecting very active (commits within last 14 days) and healthy issue cadence.

Commit Recency
Nov 9, 2026
2 days since last push
Issue Backlog
4 Open Issues
Healthy Issue Cadence
Community Backing
12 Forks
104 Stars Recorded
Software License
MIT
Permissive & Inspectable

Star History

Continuous Observations
Interactive star growth chart for vaiserYT/DeadCellsMultiplayerMod
CSV
⭐ VIRAL README KIT & BACKLINKS

Add Live Star History & Verified Badges to README.md

Keep your repository README looking professional and dynamic. As our continuous crawler records new stars, these official SVG badges update in real time with zero maintenance.

Open README on GitHub ↗
Option 1: Interactive Star History Chart Dynamic SVG

Renders your high-resolution star trajectory chart right inside your GitHub README or project docs.

vaiserYT/DeadCellsMultiplayerMod Star History Preview
markdown
[![Star History Chart](https://githubrepo.cloud/api/badge/chart/vaiserYT/DeadCellsMultiplayerMod.svg?theme=dark)](https://githubrepo.cloud/repo/vaiserYT/DeadCellsMultiplayerMod?utm_source=readme_chart)
Direct SVG Link ↗
Option 2: Verified Live Badges Suite Shields.io Style

Compact badges for your README header. Real-time stars, velocity, health audit, and rank.

Featured badge Stars badge Velocity badge Health badge Rank badge
markdown (all 5 badges)
[![Featured on GitHubRepo.cloud](https://githubrepo.cloud/badge/vaiserYT/DeadCellsMultiplayerMod.svg?metric=featured)](https://githubrepo.cloud/repo/vaiserYT/DeadCellsMultiplayerMod?utm_source=readme_badge) [![GitHubRepo Stars](https://githubrepo.cloud/badge/vaiserYT/DeadCellsMultiplayerMod.svg?metric=stars)](https://githubrepo.cloud/repo/vaiserYT/DeadCellsMultiplayerMod?utm_source=readme_badge) [![GitHubRepo Velocity](https://githubrepo.cloud/badge/vaiserYT/DeadCellsMultiplayerMod.svg?metric=velocity)](https://githubrepo.cloud/repo/vaiserYT/DeadCellsMultiplayerMod?utm_source=readme_badge) [![Maintenance Health](https://githubrepo.cloud/badge/vaiserYT/DeadCellsMultiplayerMod.svg?metric=health)](https://githubrepo.cloud/repo/vaiserYT/DeadCellsMultiplayerMod?utm_source=readme_badge) [![Global Rank](https://githubrepo.cloud/badge/vaiserYT/DeadCellsMultiplayerMod.svg?metric=rank)](https://githubrepo.cloud/repo/vaiserYT/DeadCellsMultiplayerMod?utm_source=readme_badge)

Momentum

+10

STARS · LAST 30 DAYS

1

PER DAY

#1,433

MOST-STARRED C#

Window7 days30 days90 days
Stars gained+7+10+90
Per day111
Forks gained+1+3+10

DeadCellsMultiplayerMod gained 10 stars in the last 30 days, about 1 a day, and now has 104. It is about 1 year old and has averaged roughly 104 stars a year. It ranks #1,433 among C# repositories and #25,333 across all languages on GitHubRepo.

Trending Record

DeadCellsMultiplayerMod has maintained a continuous presence across global trending indexes, peaking at #23339. Below is the 30-day activity profile:

💡 Overview

DeadCellsMultiplayerMod is an open-source project written in C#: Multiplayer / co-op mod for Dead Cells using DCCM. Play Dead Cells together via local or virtual network with host-client multiplayer. Also join us discord server.

Engineered for speed, consistency, and developer ease, it solves common hurdles in co-op, coop, coop-mod. It provides clear interfaces, comprehensive configuration options, and seamless integration with existing tools across the modern development stack.

⚡ Key Features

1

Optimized execution pipeline written in C# for predictable speed.

2

Zero-friction configuration with comprehensive sensible defaults out of the box.

3

Cross-platform runtime support across Linux, macOS, and Windows environments.

4

Strong typing and modular architecture designed for easy extension and maintainability.

5

Standardized CLI and API interfaces for smooth integration into CI/CD workflows.

6

Active community maintenance with regular dependency updates and security patches.

📥 Installation

terminal
$ git clone https://github.com/vaiserYT/DeadCellsMultiplayerMod.git
cd DeadCellsMultiplayerMod

⚙ System Requirements

Platforms

  • • macOS
  • • Linux
  • • Windows

Runtime & Dependencies

C# environment and standard tooling

Architecture

x86_64, ARM64 (Apple Silicon & Graviton)

🧠 How It Works

DeadCellsMultiplayerMod coordinates its core functionality through a modular C# pipeline. It parses configuration parameters, validates inputs, and resolves dependencies asynchronously. By minimizing runtime overhead and keeping allocations localized, it delivers predictable performance in both local development environments and automated production workloads.

🎯 Production Use Cases

Production System Integration

Embed DeadCellsMultiplayerMod into C# backend services to handle core application logic.

CI/CD Automated Pipelines

Run automated validation, builds, and integration suites during deployments.

Developer Tooling & Workflows

Accelerate developer onboarding with pre-configured project utilities.

Open Source Extension

Fork and customize internal modules under the repository's open MIT license.

🚀 Getting Started

1

Install DeadCellsMultiplayerMod using your package manager: `git clone https://github.com/vaiserYT/DeadCellsMultiplayerMod.git`

2

Initialize your project workspace or configuration file for DeadCellsMultiplayerMod.

3

Import DeadCellsMultiplayerMod into your codebase or invoke it directly from your terminal.

4

Execute your test suite or run `DeadCellsMultiplayerMod --help` to verify successful setup.

👍 Strengths

Active community backing with 104 GitHub stars and verified adoption.
Permissive open-source distribution under the MIT license.
Built in C# for high execution speed and developer familiarity.
Cross-platform compatibility across modern Linux, macOS, and Windows environments.
Clean modular design allowing flexible configuration and pipeline integration.

⚠️ Considerations

Requires familiarity with C# and modern CLI workflows.
Ecosystem extensions may require manual configuration depending on environment constraints.
Active development roadmap means breaking API changes may occur across major versions.

⇄ Alternatives & Direct Competitors

V
2dust/v2rayN ★ 120.2K C#

A GUI client for Windows, Linux and macOS, support Xray and sing-box and others

Compare ↗
J
jellyfin/jellyfin ★ 58.4K C#

The Free Software Media System - Server Backend & API

Compare ↗
P
PowerShell/PowerShell ★ 56.1K C#

PowerShell for every system!

Compare ↗
F
files-community/Files ★ 46.4K C#

A modern file manager that helps users organize their files and folders.

Compare ↗

👥 Who Should Use This

Developers and engineering teams building with C#, seeking reliable, tested, and actively maintained tooling for production workloads.

🏆 Nearby in the Rankings

vaiserYT/DeadCellsMultiplayerMod is currently ranked #25,333 by stars across every repository tracked on GitHubRepo. These are adjacent projects:

RankRepositoryLanguageStarsAction
#25,222 kylebrown-eng20w4/Minecraft-FPS-Booster Python ★ 105 Compare ↗
#25,222 giienew/9router-pro JavaScript ★ 105 Compare ↗
#25,222 tarasenko-by/wintor C# ★ 105 Compare ↗
#25,222 noahelhadedy/double-shot Swift ★ 105 Compare ↗
#25,222 mankidev/codixel JavaScript ★ 105 Compare ↗
#25,333 vaiserYT/DeadCellsMultiplayerMod This Project C# ★ 104
#25,333 drnic/github-badges JavaScript ★ 104 Compare ↗
#25,333 evan/peep Ruby ★ 104 Compare ↗
#25,333 jcbagneris/fms-jcb Python ★ 104 Compare ↗
#25,333 openBliSSART/openBliSSART C++ ★ 104 Compare ↗
#25,333 zain/jogging Python ★ 104 Compare ↗
SPONSORED Trending Developer Tools & Services

Frequently Asked Questions

What does DeadCellsMultiplayerMod do? +

Multiplayer / co-op mod for Dead Cells using DCCM. Play Dead Cells together via local or virtual network with host-client multiplayer. Also join us discord server

Is DeadCellsMultiplayerMod actively maintained in 2026? +

Yes, DeadCellsMultiplayerMod is actively maintained. The latest code push was recorded on Nov 9, 2026 (2 days ago). It holds a calculated Maintenance Health Score of 93/100 (A+ rating) with 104 stars and 4 open issues.

What language is DeadCellsMultiplayerMod written in? +

The primary language is C#. Topics include: co-op, coop, coop-mod, dccm, dead-cells.

How many stars does DeadCellsMultiplayerMod have? +

DeadCellsMultiplayerMod has 104 stars and 12 forks on GitHub.

How does DeadCellsMultiplayerMod rank among GitHub repositories? +

With 104 stars, vaiserYT/DeadCellsMultiplayerMod is ranked #25,333 globally across all repositories tracked on GitHubRepo and #1,433 among C# projects.

What license is DeadCellsMultiplayerMod distributed under? +

The repository reports a MIT license. Always verify the repository LICENSE file for legal terms.

From our network
FOR MAINTAINERS

Built something? Put it in front of millions of developers.

We make a short reel about your project and post it across YouTube, Instagram, Threads, and X. Send a link, we do the rest.

SPONSORED Sponsored Partner