v0idinspace/Animator_Timeline
Timeline Editor for Unity
A DirectX 10.0 framework create for the DirectX programming module during my MSc. The SCTApp developed demonstrates; Depth of Field shader (HLSL) using several render textures, procedural generation of terrain (midpoint displacement and faulting) using a user defined elevation map, procedural placement of trees, vegetation and game objects.
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Timeline Editor for Unity
Public repository.
OpenCL terrain editor