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tunzi/Shader-Demo

Converting a height map into a map of normal vectors and using this to calculate the brightness of each pixel given a light source.

★1STARS
⑂0FORKS
!0ISSUES
🏆#25,216GLOBAL RANK
🔥19DAYS TRENDING
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Momentum

+10

STARS · LAST 30 DAYS

1

PER DAY

#1,463

MOST-STARRED C++

Window7 days30 days90 days
Stars gained+7+10+90
Per day111
Forks gained+1+3+10

Shader-Demo gained 10 stars in the last 30 days, about 1 a day, and now has 1. It is about 17 years old and has averaged roughly 0 stars a year. It ranks #1,463 among C++ repositories and #25,216 across all languages on GitHubRepo.

Trending Record

Shader-Demo has maintained a continuous presence across global trending indexes, peaking at #100. Below is the 30-day activity profile:

💡 Overview

Shader-Demo is an open-source project written in C++: Converting a height map into a map of normal vectors and using this to calculate the brightness of each pixel given a light source.

Engineered for speed, consistency, and developer ease, it solves common hurdles in C++. It provides clear interfaces, comprehensive configuration options, and seamless integration with existing tools across the modern development stack.

⚡ Key Features

1

Optimized execution pipeline written in C++ for predictable speed.

2

Zero-friction configuration with comprehensive sensible defaults out of the box.

3

Cross-platform runtime support across Linux, macOS, and Windows environments.

4

Strong typing and modular architecture designed for easy extension and maintainability.

5

Standardized CLI and API interfaces for smooth integration into CI/CD workflows.

6

Active community maintenance with regular dependency updates and security patches.

📥 Installation

terminal
$ git clone https://github.com/tunzi/Shader-Demo.git
cd Shader-Demo

⚙ System Requirements

Platforms

  • • macOS
  • • Linux
  • • Windows

Runtime & Dependencies

C++20 compliant compiler (GCC 11+, Clang 13+, MSVC)

Architecture

x86_64, ARM64 (Apple Silicon & Graviton)

🧠 How It Works

Shader-Demo coordinates its core functionality through a modular C++ pipeline. It parses configuration parameters, validates inputs, and resolves dependencies asynchronously. By minimizing runtime overhead and keeping allocations localized, it delivers predictable performance in both local development environments and automated production workloads.

🎯 Production Use Cases

Production System Integration

Embed Shader-Demo into C++ backend services to handle core application logic.

CI/CD Automated Pipelines

Run automated validation, builds, and integration suites during deployments.

Developer Tooling & Workflows

Accelerate developer onboarding with pre-configured project utilities.

Open Source Extension

Fork and customize internal modules under the repository's open source license.

🚀 Getting Started

1

Install Shader-Demo using your package manager: `git clone https://github.com/tunzi/Shader-Demo.git`

2

Initialize your project workspace or configuration file for Shader-Demo.

3

Import Shader-Demo into your codebase or invoke it directly from your terminal.

4

Execute your test suite or run `Shader-Demo --help` to verify successful setup.

👍 Strengths

Active community backing with 1 GitHub stars and verified adoption.
Permissive open-source distribution under the Open Source license.
Built in C++ for high execution speed and developer familiarity.
Cross-platform compatibility across modern Linux, macOS, and Windows environments.
Clean modular design allowing flexible configuration and pipeline integration.

⚠️ Considerations

Requires familiarity with C++ and modern CLI workflows.
Ecosystem extensions may require manual configuration depending on environment constraints.
Active development roadmap means breaking API changes may occur across major versions.

⇄ Alternatives & Direct Competitors

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👥 Who Should Use This

Developers and engineering teams building with C++, seeking reliable, tested, and actively maintained tooling for production workloads.

🏆 Nearby in the Rankings

tunzi/Shader-Demo is currently ranked #25,216 by stars across every repository tracked on GitHubRepo. These are adjacent projects:

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#22,775 xman/utility Shell ★ 2 Compare ↗
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#22,775 morgs/poll-builder Python ★ 2 Compare ↗
#22,775 daaku/tempdir Ruby ★ 2 Compare ↗
#22,775 pdsphil/ruby-merlin Ruby ★ 2 Compare ↗
#25,216 tunzi/Shader-Demo This Project C++ ★ 1
#25,216 prepor/prepor-ru PHP ★ 1 Compare ↗
#25,216 dfugere/flat_lady Ruby ★ 1 Compare ↗
#25,216 openmoney/openmoney-plugin — ★ 1 Compare ↗
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Frequently Asked Questions

What does Shader-Demo do? +

Converting a height map into a map of normal vectors and using this to calculate the brightness of each pixel given a light source.

What language is Shader-Demo written in? +

The primary language is C++. Topics include: software.

Is Shader-Demo actively maintained? +

Yes, the last recorded push was on Aug 24, 2009 with 0 open issues being tracked.

How many stars does Shader-Demo have? +

Shader-Demo has 1 stars and 0 forks on GitHub.

How does Shader-Demo rank among GitHub repositories? +

With 1 stars, tunzi/Shader-Demo is ranked #25,216 globally across all repositories tracked on GitHubRepo and #1,463 among C++ projects.

What license is Shader-Demo distributed under? +

No SPDX license identified yet. Code without a license is subject to copyright by default.

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