trevtrich/gl_fighter_plane
This is a very basic OpenGL project demonstrating model loading, fog, very simple water rendering, and mouse interaction through glut. An airplane model flies in a circle around a scene created by a spherical skydome.
This project uses the Kinect to track the orientation of a user's hand
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This is a very basic OpenGL project demonstrating model loading, fog, very simple water rendering, and mouse interaction through glut. An airplane model flies in a circle around a scene created by a spherical skydome.
This project is an AI built for Chocolate DOOM 1.7.0. We implemented a "magnetic-field" pathfinding methodology to advance the agent through the level. At this point, the agent is able to make its way through the first level in a fully autonomous fashion. Weapon use was implemented at the most basic level, such that it will simply execute all enemies it comes into contact with.
Public Tour Application
Bump is a C++ library designed to help make the common things easier.