trevtrich/gl_fighter_plane
This is a very basic OpenGL project demonstrating model loading, fog, very simple water rendering, and mouse interaction through glut. An airplane model flies in a circle around a scene created by a spherical skydome.
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This is a very basic OpenGL project demonstrating model loading, fog, very simple water rendering, and mouse interaction through glut. An airplane model flies in a circle around a scene created by a spherical skydome.
This project is an AI built for Chocolate DOOM 1.7.0. We implemented a "magnetic-field" pathfinding methodology to advance the agent through the level. At this point, the agent is able to make its way through the first level in a fully autonomous fashion. Weapon use was implemented at the most basic level, such that it will simply execute all enemies it comes into contact with.
This project uses the Kinect to track the orientation of a user's hand
Public Tour Application
Bump is a C++ library designed to help make the common things easier.