shadowofze/OfflineDAoC
Unofficial, non-commercial fan project: single-player-only Dark Age of Camelot (1.65 Classic + Shrouded Isles era, 2002-2003) with bots, on the open-source OpenDAoC server. Dark Age of Camelot is the IP of EA / Broadsword; not affiliated with them. Not for sale, no donations.
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Momentum
+10
STARS · LAST 30 DAYS
1
PER DAY
#940
MOST-STARRED C#
| Window | 7 days | 30 days | 90 days |
|---|---|---|---|
| Stars gained | +7 | +10 | +90 |
| Per day | 1 | 1 | 1 |
| Forks gained | +1 | +3 | +10 |
OfflineDAoC gained 10 stars in the last 30 days, about 1 a day, and now has 23. It is about 1 year old and has averaged roughly 23 stars a year. It ranks #940 among C# repositories and #17,315 across all languages on GitHubRepo.
Trending Record
1
DAYS ON TRENDING
#15867
BEST RANK
Oct 9, 2026
FIRST APPEARANCE
Active
STATUS TODAY
OfflineDAoC has maintained a continuous presence across global trending indexes, peaking at #15867. Below is the 30-day activity profile:
💡 Overview
OfflineDAoC is an open-source project written in C#: Unofficial, non-commercial fan project: single-player-only Dark Age of Camelot (1.65 Classic + Shrouded Isles era, 2002-2003) with bots, on the open-source OpenDAoC server. Dark Age of Camelot is the IP of EA / Broadsword; not affiliated with them. Not for sale, no donations.
Engineered for speed, consistency, and developer ease, it solves common hurdles in C#. It provides clear interfaces, comprehensive configuration options, and seamless integration with existing tools across the modern development stack.
⚡ Key Features
Optimized execution pipeline written in C# for predictable speed.
Zero-friction configuration with comprehensive sensible defaults out of the box.
Cross-platform runtime support across Linux, macOS, and Windows environments.
Strong typing and modular architecture designed for easy extension and maintainability.
Standardized CLI and API interfaces for smooth integration into CI/CD workflows.
Active community maintenance with regular dependency updates and security patches.
📥 Installation
$ git clone https://github.com/shadowofze/OfflineDAoC.git
cd OfflineDAoC
⚙ System Requirements
Platforms
- • macOS
- • Linux
- • Windows
Runtime & Dependencies
C# environment and standard tooling
Architecture
x86_64, ARM64 (Apple Silicon & Graviton)
🧠 How It Works
OfflineDAoC coordinates its core functionality through a modular C# pipeline. It parses configuration parameters, validates inputs, and resolves dependencies asynchronously. By minimizing runtime overhead and keeping allocations localized, it delivers predictable performance in both local development environments and automated production workloads.
🎯 Production Use Cases
Production System Integration
Embed OfflineDAoC into C# backend services to handle core application logic.
CI/CD Automated Pipelines
Run automated validation, builds, and integration suites during deployments.
Developer Tooling & Workflows
Accelerate developer onboarding with pre-configured project utilities.
Open Source Extension
Fork and customize internal modules under the repository's open GPL-3.0 license.
🚀 Getting Started
Install OfflineDAoC using your package manager: `git clone https://github.com/shadowofze/OfflineDAoC.git`
Initialize your project workspace or configuration file for OfflineDAoC.
Import OfflineDAoC into your codebase or invoke it directly from your terminal.
Execute your test suite or run `OfflineDAoC --help` to verify successful setup.
👍 Strengths
⚠️ Considerations
⇄ Alternatives & Direct Competitors
👥 Who Should Use This
Developers and engineering teams building with C#, seeking reliable, tested, and actively maintained tooling for production workloads.
🏆 Nearby in the Rankings
shadowofze/OfflineDAoC is currently ranked #17,315 by stars across every repository tracked on GitHubRepo. These are adjacent projects:
| Rank | Repository | Language | Stars | Action |
|---|---|---|---|---|
| #17,216 | CogFlux/aiusage | Swift | ★ 24 | Compare ↗ |
| #17,216 | retransmit/DevSwitch | Kotlin | ★ 24 | Compare ↗ |
| #17,216 | Mantimestwo/Light-sprite-renderer | C# | ★ 24 | Compare ↗ |
| #17,216 | artistro08/ConnectFlyout | C# | ★ 24 | Compare ↗ |
| #17,216 | munimtechnologies/munim-maps | Swift | ★ 24 | Compare ↗ |
| #17,315 | shadowofze/OfflineDAoC This Project | C# | ★ 23 | |
| #17,315 | collectiveidea/with_action | Ruby | ★ 23 | Compare ↗ |
| #17,315 | eastmedia/kaltura | Ruby | ★ 23 | Compare ↗ |
| #17,315 | pat/active-matchers | Ruby | ★ 23 | Compare ↗ |
| #17,315 | tyler/collaborative_filter | Ruby | ★ 23 | Compare ↗ |
| #17,315 | rlivsey/timed_fragment_cache | Ruby | ★ 23 | Compare ↗ |
Frequently Asked Questions
What does OfflineDAoC do? +
Unofficial, non-commercial fan project: single-player-only Dark Age of Camelot (1.65 Classic + Shrouded Isles era, 2002-2003) with bots, on the open-source OpenDAoC server. Dark Age of Camelot is the IP of EA / Broadsword; not affiliated with them. Not for sale, no donations.
What language is OfflineDAoC written in? +
The primary language is C#. Topics include: software.
Is OfflineDAoC actively maintained? +
Yes, the last recorded push was on Oct 9, 2026 with 0 open issues being tracked.
How many stars does OfflineDAoC have? +
OfflineDAoC has 23 stars and 10 forks on GitHub.
How does OfflineDAoC rank among GitHub repositories? +
With 23 stars, shadowofze/OfflineDAoC is ranked #17,315 globally across all repositories tracked on GitHubRepo and #940 among C# projects.
What license is OfflineDAoC distributed under? +
The repository reports a GPL-3.0 license. Always verify the repository LICENSE file for legal terms.