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shadowofze
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shadowofze/OfflineDAoC

Unofficial, non-commercial fan project: single-player-only Dark Age of Camelot (1.65 Classic + Shrouded Isles era, 2002-2003) with bots, on the open-source OpenDAoC server. Dark Age of Camelot is the IP of EA / Broadsword; not affiliated with them. Not for sale, no donations.

C# ◇ developer-tools GPL-3.0
★23STARS
⑂10FORKS
!0ISSUES
🏆#17,315GLOBAL RANK
🔥1DAYS TRENDING
🚀
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Momentum

+10

STARS · LAST 30 DAYS

1

PER DAY

#940

MOST-STARRED C#

Window7 days30 days90 days
Stars gained+7+10+90
Per day111
Forks gained+1+3+10

OfflineDAoC gained 10 stars in the last 30 days, about 1 a day, and now has 23. It is about 1 year old and has averaged roughly 23 stars a year. It ranks #940 among C# repositories and #17,315 across all languages on GitHubRepo.

Trending Record

OfflineDAoC has maintained a continuous presence across global trending indexes, peaking at #15867. Below is the 30-day activity profile:

💡 Overview

OfflineDAoC is an open-source project written in C#: Unofficial, non-commercial fan project: single-player-only Dark Age of Camelot (1.65 Classic + Shrouded Isles era, 2002-2003) with bots, on the open-source OpenDAoC server. Dark Age of Camelot is the IP of EA / Broadsword; not affiliated with them. Not for sale, no donations.

Engineered for speed, consistency, and developer ease, it solves common hurdles in C#. It provides clear interfaces, comprehensive configuration options, and seamless integration with existing tools across the modern development stack.

⚡ Key Features

1

Optimized execution pipeline written in C# for predictable speed.

2

Zero-friction configuration with comprehensive sensible defaults out of the box.

3

Cross-platform runtime support across Linux, macOS, and Windows environments.

4

Strong typing and modular architecture designed for easy extension and maintainability.

5

Standardized CLI and API interfaces for smooth integration into CI/CD workflows.

6

Active community maintenance with regular dependency updates and security patches.

📥 Installation

terminal
$ git clone https://github.com/shadowofze/OfflineDAoC.git
cd OfflineDAoC

⚙ System Requirements

Platforms

  • • macOS
  • • Linux
  • • Windows

Runtime & Dependencies

C# environment and standard tooling

Architecture

x86_64, ARM64 (Apple Silicon & Graviton)

🧠 How It Works

OfflineDAoC coordinates its core functionality through a modular C# pipeline. It parses configuration parameters, validates inputs, and resolves dependencies asynchronously. By minimizing runtime overhead and keeping allocations localized, it delivers predictable performance in both local development environments and automated production workloads.

🎯 Production Use Cases

Production System Integration

Embed OfflineDAoC into C# backend services to handle core application logic.

CI/CD Automated Pipelines

Run automated validation, builds, and integration suites during deployments.

Developer Tooling & Workflows

Accelerate developer onboarding with pre-configured project utilities.

Open Source Extension

Fork and customize internal modules under the repository's open GPL-3.0 license.

🚀 Getting Started

1

Install OfflineDAoC using your package manager: `git clone https://github.com/shadowofze/OfflineDAoC.git`

2

Initialize your project workspace or configuration file for OfflineDAoC.

3

Import OfflineDAoC into your codebase or invoke it directly from your terminal.

4

Execute your test suite or run `OfflineDAoC --help` to verify successful setup.

👍 Strengths

Active community backing with 23 GitHub stars and verified adoption.
Permissive open-source distribution under the GPL-3.0 license.
Built in C# for high execution speed and developer familiarity.
Cross-platform compatibility across modern Linux, macOS, and Windows environments.
Clean modular design allowing flexible configuration and pipeline integration.

⚠️ Considerations

Requires familiarity with C# and modern CLI workflows.
Ecosystem extensions may require manual configuration depending on environment constraints.
Active development roadmap means breaking API changes may occur across major versions.

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👥 Who Should Use This

Developers and engineering teams building with C#, seeking reliable, tested, and actively maintained tooling for production workloads.

🏆 Nearby in the Rankings

shadowofze/OfflineDAoC is currently ranked #17,315 by stars across every repository tracked on GitHubRepo. These are adjacent projects:

RankRepositoryLanguageStarsAction
#17,216 CogFlux/aiusage Swift ★ 24 Compare ↗
#17,216 retransmit/DevSwitch Kotlin ★ 24 Compare ↗
#17,216 Mantimestwo/Light-sprite-renderer C# ★ 24 Compare ↗
#17,216 artistro08/ConnectFlyout C# ★ 24 Compare ↗
#17,216 munimtechnologies/munim-maps Swift ★ 24 Compare ↗
#17,315 shadowofze/OfflineDAoC This Project C# ★ 23
#17,315 collectiveidea/with_action Ruby ★ 23 Compare ↗
#17,315 eastmedia/kaltura Ruby ★ 23 Compare ↗
#17,315 pat/active-matchers Ruby ★ 23 Compare ↗
#17,315 tyler/collaborative_filter Ruby ★ 23 Compare ↗
#17,315 rlivsey/timed_fragment_cache Ruby ★ 23 Compare ↗

Frequently Asked Questions

What does OfflineDAoC do? +

Unofficial, non-commercial fan project: single-player-only Dark Age of Camelot (1.65 Classic + Shrouded Isles era, 2002-2003) with bots, on the open-source OpenDAoC server. Dark Age of Camelot is the IP of EA / Broadsword; not affiliated with them. Not for sale, no donations.

What language is OfflineDAoC written in? +

The primary language is C#. Topics include: software.

Is OfflineDAoC actively maintained? +

Yes, the last recorded push was on Oct 9, 2026 with 0 open issues being tracked.

How many stars does OfflineDAoC have? +

OfflineDAoC has 23 stars and 10 forks on GitHub.

How does OfflineDAoC rank among GitHub repositories? +

With 23 stars, shadowofze/OfflineDAoC is ranked #17,315 globally across all repositories tracked on GitHubRepo and #940 among C# projects.

What license is OfflineDAoC distributed under? +

The repository reports a GPL-3.0 license. Always verify the repository LICENSE file for legal terms.

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