shadmar/GLSLPlanet
An environment where I could work on GPU terrain generation for Pioneer Space Sim, without the overhead of Pioneer Space Sim!
Procedural Noise Shader Routines compatible with WebGL
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An environment where I could work on GPU terrain generation for Pioneer Space Sim, without the overhead of Pioneer Space Sim!
Opensource render framework for Leadwerks engine 3.1.
An OpenGL 3+4 Framework
OpenGL 3 and OpenGL 4 with GLSL