shadmar/LeadwerksRenderFramework
Opensource render framework for Leadwerks engine 3.1.
Discovered public repositories for shadmar in the GitHub catalog.
Opensource render framework for Leadwerks engine 3.1.
An OpenGL 3+4 Framework
OpenGL 3 and OpenGL 4 with GLSL
General-purpose data structures written in lua.
OpenGL 4.x Terrain
Public repository.
Three.js Infinite Landscape Engine
WebGL terrain with seamlessly changing level of detail
Optimized GPU noise functions and utilities
Procedural Noise Shader Routines compatible with WebGL
Procedural Terrain Generation using the GPU
WebGL GPU landscaping and erosion
Public repository.
claw
Simple Quadtrees in C
This is a growing collection of code samples, fully working demonstration programs I wrote as supplementary material for articles posted at forums, newsgroups, Q&A sites, blogs, and so on.
WebGL Terrain, ocean, fog
Quadtree library for Lua
Leadwerks tutorials
Experiments with procedurally-generated worlds, XNA, and design patterns
Asset sources for Pioneer
A game of lonely space adventure