seandotnet/ShadBuffer
Open-source instant replay for Windows, powered by OBS Studio. A one-click alternative to NVIDIA ShadowPlay.
⚡ Executive Summary & Quick Facts
Authoritative SourceShadBuffer is ShadBuffer is an open-source project written in C#: Open-source instant replay for Windows, powered by OBS Studio. A one-click alternative to NVIDIA ShadowPlay..
“According to real-time open source telemetry recorded on GitHubRepo.cloud (as of November 2026), seandotnet/ShadBuffer has accumulated 75 GitHub stars and 2 forks. It is written in C#, licensed under MIT, and ranks #27,365 globally. It is actively maintained with the latest commit recorded on Nov 7, 2026.”
| Repository | seandotnet/ShadBuffer ↗ |
|---|---|
| Primary Category | clip |
| Language & Stack | C# |
| Software License | MIT |
| Community Traction | ★ 75 stars · ⑂ 2 forks · #27,365 globally |
| Maintenance | ● Active (Last commit: Nov 7, 2026) · 1 open issues |
| Target Audience | Developers and engineering teams building with C#, seeking reliable, tested, and actively maintained tooling for production workloads. |
🛡️ Repository Maintenance & Health Audit (2026)
Health Score: 90/100 · Grade AYes, ShadBuffer is actively maintained. Continuous telemetry recorded the last code commit on Nov 7, 2026 (5 days ago). Supported by 75 stars and 2 community forks, this repository holds a calculated health index of 90/100, reflecting very active (commits within last 14 days) and healthy issue cadence.
Star History
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Momentum
+10
STARS · LAST 30 DAYS
1
PER DAY
#1,501
MOST-STARRED C#
| Window | 7 days | 30 days | 90 days |
|---|---|---|---|
| Stars gained | +7 | +10 | +90 |
| Per day | 1 | 1 | 1 |
| Forks gained | +1 | +3 | +10 |
ShadBuffer gained 10 stars in the last 30 days, about 1 a day, and now has 75. It is about 1 year old and has averaged roughly 75 stars a year. It ranks #1,501 among C# repositories and #27,365 across all languages on GitHubRepo.
Trending Record
4
DAYS ON TRENDING
#9032
BEST RANK
Nov 9, 2026
FIRST APPEARANCE
Active
STATUS TODAY
ShadBuffer has maintained a continuous presence across global trending indexes, peaking at #9032. Below is the 30-day activity profile:
💡 Overview
ShadBuffer is an open-source project written in C#: Open-source instant replay for Windows, powered by OBS Studio. A one-click alternative to NVIDIA ShadowPlay.
Engineered for speed, consistency, and developer ease, it solves common hurdles in clip, csharp, game-recording. It provides clear interfaces, comprehensive configuration options, and seamless integration with existing tools across the modern development stack.
⚡ Key Features
Optimized execution pipeline written in C# for predictable speed.
Zero-friction configuration with comprehensive sensible defaults out of the box.
Cross-platform runtime support across Linux, macOS, and Windows environments.
Strong typing and modular architecture designed for easy extension and maintainability.
Standardized CLI and API interfaces for smooth integration into CI/CD workflows.
Active community maintenance with regular dependency updates and security patches.
📥 Installation
$ git clone https://github.com/seandotnet/ShadBuffer.git
cd ShadBuffer
⚙ System Requirements
Platforms
- • macOS
- • Linux
- • Windows
Runtime & Dependencies
C# environment and standard tooling
Architecture
x86_64, ARM64 (Apple Silicon & Graviton)
🧠 How It Works
ShadBuffer coordinates its core functionality through a modular C# pipeline. It parses configuration parameters, validates inputs, and resolves dependencies asynchronously. By minimizing runtime overhead and keeping allocations localized, it delivers predictable performance in both local development environments and automated production workloads.
🎯 Production Use Cases
Command-Line Automation
Execute automated build, deployment, and maintenance tasks directly from the terminal.
CI/CD Workflow Integration
Run non-interactive validation checks in GitHub Actions, GitLab CI, or local pre-commit hooks.
Developer Environment Setup
Standardize local engineering workstations with single-binary utility commands.
Scripting & Pipeline Orchestration
Chain complex multi-stage scripts with reliable error reporting and exits.
🚀 Getting Started
Install ShadBuffer using your package manager: `git clone https://github.com/seandotnet/ShadBuffer.git`
Initialize your project workspace or configuration file for ShadBuffer.
Import ShadBuffer into your codebase or invoke it directly from your terminal.
Execute your test suite or run `ShadBuffer --help` to verify successful setup.
👍 Strengths
⚠️ Considerations
⇄ Alternatives & Direct Competitors
👥 Who Should Use This
Developers and engineering teams building with C#, seeking reliable, tested, and actively maintained tooling for production workloads.
🏆 Nearby in the Rankings
seandotnet/ShadBuffer is currently ranked #27,365 by stars across every repository tracked on GitHubRepo. These are adjacent projects:
| Rank | Repository | Language | Stars | Action |
|---|---|---|---|---|
| #27,337 | Skynizz/optiscaler-dlss5 | C++ | ★ 76 | Compare ↗ |
| #27,337 | pacewisdomhq/TutorLoom | TypeScript | ★ 76 | Compare ↗ |
| #27,337 | mewsdev/AiOperationsRoom | JavaScript | ★ 76 | Compare ↗ |
| #27,337 | Azure12355/weilanx-claude-videos | TypeScript | ★ 76 | Compare ↗ |
| #27,337 | TheOrcDev/orcanva | TypeScript | ★ 76 | Compare ↗ |
| #27,365 | seandotnet/ShadBuffer This Project | C# | ★ 75 | |
| #27,365 | death/reddit-mode | Emacs Lisp | ★ 75 | Compare ↗ |
| #27,365 | evan/interlock | Ruby | ★ 75 | Compare ↗ |
| #27,365 | davewathaverford/the-omega-project | C | ★ 75 | Compare ↗ |
| #27,365 | squeejee/acts_as_redeemable | Ruby | ★ 75 | Compare ↗ |
| #27,365 | ahobson/ruby-pcap | C | ★ 75 | Compare ↗ |
Frequently Asked Questions
What does ShadBuffer do? +
Open-source instant replay for Windows, powered by OBS Studio. A one-click alternative to NVIDIA ShadowPlay.
Is ShadBuffer actively maintained in 2026? +
Yes, ShadBuffer is actively maintained. The latest code push was recorded on Nov 7, 2026 (5 days ago). It holds a calculated Maintenance Health Score of 90/100 (A rating) with 75 stars and 1 open issues.
What language is ShadBuffer written in? +
The primary language is C#. Topics include: clip, csharp, game-recording, instant-replay, obs.
How many stars does ShadBuffer have? +
ShadBuffer has 75 stars and 2 forks on GitHub.
How does ShadBuffer rank among GitHub repositories? +
With 75 stars, seandotnet/ShadBuffer is ranked #27,365 globally across all repositories tracked on GitHubRepo and #1,501 among C# projects.
What license is ShadBuffer distributed under? +
The repository reports a MIT license. Always verify the repository LICENSE file for legal terms.