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scubamount/sc-offline

sc-offline: offline single-player mod menu for Star Citizen (based on ChrisWareOffline). Ships, NPCs, build mode, travel, Squadron 42 outfits. Needs EAC off. Fan project.

C++ ◇ easy-anticheat GPL-3.0
★59STARS
⑂39FORKS
!15ISSUES
🏆#15,622GLOBAL RANK
🔥2DAYS TRENDING
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Momentum

+10

STARS · LAST 30 DAYS

1

PER DAY

#1,065

MOST-STARRED C++

Window7 days30 days90 days
Stars gained+7+10+90
Per day111
Forks gained+1+3+10

sc-offline gained 10 stars in the last 30 days, about 1 a day, and now has 59. It is about 1 year old and has averaged roughly 59 stars a year. It ranks #1,065 among C++ repositories and #15,622 across all languages on GitHubRepo.

Trending Record

sc-offline has maintained a continuous presence across global trending indexes, peaking at #14066. Below is the 30-day activity profile:

💡 Overview

sc-offline is an open-source project written in C++: sc-offline: offline single-player mod menu for Star Citizen (based on ChrisWareOffline). Ships, NPCs, build mode, travel, Squadron 42 outfits. Needs EAC off. Fan project.

Engineered for speed, consistency, and developer ease, it solves common hurdles in easy-anticheat, mod, offline. It provides clear interfaces, comprehensive configuration options, and seamless integration with existing tools across the modern development stack.

⚡ Key Features

1

Optimized execution pipeline written in C++ for predictable speed.

2

Zero-friction configuration with comprehensive sensible defaults out of the box.

3

Cross-platform runtime support across Linux, macOS, and Windows environments.

4

Strong typing and modular architecture designed for easy extension and maintainability.

5

Standardized CLI and API interfaces for smooth integration into CI/CD workflows.

6

Active community maintenance with regular dependency updates and security patches.

📥 Installation

terminal
$ git clone https://github.com/scubamount/sc-offline.git
cd sc-offline

⚙ System Requirements

Platforms

  • • macOS
  • • Linux
  • • Windows

Runtime & Dependencies

C++20 compliant compiler (GCC 11+, Clang 13+, MSVC)

Architecture

x86_64, ARM64 (Apple Silicon & Graviton)

🧠 How It Works

sc-offline coordinates its core functionality through a modular C++ pipeline. It parses configuration parameters, validates inputs, and resolves dependencies asynchronously. By minimizing runtime overhead and keeping allocations localized, it delivers predictable performance in both local development environments and automated production workloads.

🎯 Production Use Cases

Production System Integration

Embed sc-offline into C++ backend services to handle core application logic.

CI/CD Automated Pipelines

Run automated validation, builds, and integration suites during deployments.

Developer Tooling & Workflows

Accelerate developer onboarding with pre-configured project utilities.

Open Source Extension

Fork and customize internal modules under the repository's open GPL-3.0 license.

🚀 Getting Started

1

Install sc-offline using your package manager: `git clone https://github.com/scubamount/sc-offline.git`

2

Initialize your project workspace or configuration file for sc-offline.

3

Import sc-offline into your codebase or invoke it directly from your terminal.

4

Execute your test suite or run `sc-offline --help` to verify successful setup.

👍 Strengths

Active community backing with 59 GitHub stars and verified adoption.
Permissive open-source distribution under the GPL-3.0 license.
Built in C++ for high execution speed and developer familiarity.
Cross-platform compatibility across modern Linux, macOS, and Windows environments.
Clean modular design allowing flexible configuration and pipeline integration.

⚠️ Considerations

Requires familiarity with C++ and modern CLI workflows.
Ecosystem extensions may require manual configuration depending on environment constraints.
Active development roadmap means breaking API changes may occur across major versions.

⇄ Alternatives & Direct Competitors

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👥 Who Should Use This

Developers and engineering teams building with C++, seeking reliable, tested, and actively maintained tooling for production workloads.

🏆 Nearby in the Rankings

scubamount/sc-offline is currently ranked #15,622 by stars across every repository tracked on GitHubRepo. These are adjacent projects:

RankRepositoryLanguageStarsAction
#15,584 ardi4s/feedme Go ★ 60 Compare ↗
#15,584 upgundecha/awesome-cloud-emulators JavaScript ★ 60 Compare ↗
#15,584 ESPARGOS/esp-web-sdr JavaScript ★ 60 Compare ↗
#15,584 alfr0762/ultracraft C# ★ 60 Compare ↗
#15,584 Sp9nky/unofficial-stremio-ps5-port C++ ★ 60 Compare ↗
#15,622 scubamount/sc-offline This Project C++ ★ 59
#15,622 JackDanger/alphadecimal Ruby ★ 59 Compare ↗
#15,622 joshuamiller/flotilla JavaScript ★ 59 Compare ↗
#15,622 technicalpickles/shoulda_generator Ruby ★ 59 Compare ↗
#15,622 larsklevan/yui_editor Ruby ★ 59 Compare ↗
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Frequently Asked Questions

What does sc-offline do? +

sc-offline: offline single-player mod menu for Star Citizen (based on ChrisWareOffline). Ships, NPCs, build mode, travel, Squadron 42 outfits. Needs EAC off. Fan project.

What language is sc-offline written in? +

The primary language is C++. Topics include: easy-anticheat, mod, offline, singleplayer, star-citizen.

Is sc-offline actively maintained? +

Yes, the last recorded push was on Oct 9, 2026 with 15 open issues being tracked.

How many stars does sc-offline have? +

sc-offline has 59 stars and 39 forks on GitHub.

How does sc-offline rank among GitHub repositories? +

With 59 stars, scubamount/sc-offline is ranked #15,622 globally across all repositories tracked on GitHubRepo and #1,065 among C++ projects.

What license is sc-offline distributed under? +

The repository reports a GPL-3.0 license. Always verify the repository LICENSE file for legal terms.

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