scripthookvdotnet/scripthookvdotnet
An ASI plugin for Grand Theft Auto V, which allows running scripts written in any .NET language on the .NET Framework runtime in-game.
Star History
Add Live Star History & Verified Badges to README.md
Keep your repository README looking professional and dynamic. As our continuous crawler records new stars, these official SVG badges update in real time with zero maintenance.
Renders your high-resolution star trajectory chart right inside your GitHub README or project docs.
[](https://githubrepo.cloud/repo/scripthookvdotnet/scripthookvdotnet?utm_source=readme_chart)
Compact Shields-style badges for your README header. Shows real-time stars and global ranking.
[](https://githubrepo.cloud/repo/scripthookvdotnet/scripthookvdotnet?utm_source=readme_badge) [](https://githubrepo.cloud/repo/scripthookvdotnet/scripthookvdotnet?utm_source=readme_badge) [](https://githubrepo.cloud/repo/scripthookvdotnet/scripthookvdotnet?utm_source=readme_badge)
Momentum
+34
STARS · LAST 30 DAYS
1
PER DAY
#285
MOST-STARRED C#
| Window | 7 days | 30 days | 90 days |
|---|---|---|---|
| Stars gained | +0 | +34 | +90 |
| Per day | 1 | 1 | 1 |
| Forks gained | +0 | +13 | +31 |
scripthookvdotnet gained 34 stars in the last 30 days, about 1 a day, and now has 1.4K. It is about 11 years old and has averaged roughly 124 stars a year. It ranks #285 among C# repositories and #5,293 across all languages on GitHubRepo.
Trending Record
12
DAYS ON TRENDING
#5463
BEST RANK
Oct 7, 2026
FIRST APPEARANCE
Active
STATUS TODAY
scripthookvdotnet has maintained a continuous presence across global trending indexes, peaking at #5463. Below is the 30-day activity profile:
💡 Overview
scripthookvdotnet is an open-source project written in C#: An ASI plugin for Grand Theft Auto V, which allows running scripts written in any .NET language on the .NET Framework runtime in-game.
Engineered for speed, consistency, and developer ease, it solves common hurdles in gta5, hook, net-languages. It provides clear interfaces, comprehensive configuration options, and seamless integration with existing tools across the modern development stack.
⚡ Key Features
Optimized execution pipeline written in C# for predictable speed.
Zero-friction configuration with comprehensive sensible defaults out of the box.
Cross-platform runtime support across Linux, macOS, and Windows environments.
Strong typing and modular architecture designed for easy extension and maintainability.
Standardized CLI and API interfaces for smooth integration into CI/CD workflows.
Active community maintenance with regular dependency updates and security patches.
📥 Installation
$ git clone https://github.com/scripthookvdotnet/scripthookvdotnet.git
cd scripthookvdotnet
⚙ System Requirements
Platforms
- • macOS
- • Linux
- • Windows
Runtime & Dependencies
C# environment and standard tooling
Architecture
x86_64, ARM64 (Apple Silicon & Graviton)
🧠 How It Works
scripthookvdotnet coordinates its core functionality through a modular C# pipeline. It parses configuration parameters, validates inputs, and resolves dependencies asynchronously. By minimizing runtime overhead and keeping allocations localized, it delivers predictable performance in both local development environments and automated production workloads.
🎯 Production Use Cases
Production System Integration
Embed scripthookvdotnet into C# backend services to handle core application logic.
CI/CD Automated Pipelines
Run automated validation, builds, and integration suites during deployments.
Developer Tooling & Workflows
Accelerate developer onboarding with pre-configured project utilities.
Open Source Extension
Fork and customize internal modules under the repository's open Zlib license.
🚀 Getting Started
Install scripthookvdotnet using your package manager: `git clone https://github.com/scripthookvdotnet/scripthookvdotnet.git`
Initialize your project workspace or configuration file for scripthookvdotnet.
Import scripthookvdotnet into your codebase or invoke it directly from your terminal.
Execute your test suite or run `scripthookvdotnet --help` to verify successful setup.
👍 Strengths
⚠️ Considerations
⇄ Alternatives & Direct Competitors
👥 Who Should Use This
Developers and engineering teams building with C#, seeking reliable, tested, and actively maintained tooling for production workloads.
🏆 Nearby in the Rankings
scripthookvdotnet/scripthookvdotnet is currently ranked #5,293 by stars across every repository tracked on GitHubRepo. These are adjacent projects:
| Rank | Repository | Language | Stars | Action |
|---|---|---|---|---|
| #5,287 | fsspec/filesystem_spec | Python | ★ 1.4K | Compare ↗ |
| #5,287 | darkrenaissance/darkfi | Rust | ★ 1.4K | Compare ↗ |
| #5,290 | opengisch/QField | C++ | ★ 1.4K | Compare ↗ |
| #5,290 | swiftlang/swift-docc | Swift | ★ 1.4K | Compare ↗ |
| #5,290 | mullvad/gotatun | Rust | ★ 1.4K | Compare ↗ |
| #5,293 | scripthookvdotnet/scripthookvdotnet This Project | C# | ★ 1.4K | |
| #5,293 | flatiron/cradle | JavaScript | ★ 1.4K | Compare ↗ |
| #5,293 | lerd-env/lerd | Go | ★ 1.4K | Compare ↗ |
| #5,296 | mehdibha/dotUI | TypeScript | ★ 1.4K | Compare ↗ |
| #5,297 | bridgetownrb/bridgetown | Ruby | ★ 1.4K | Compare ↗ |
| #5,297 | openclaw/imsg | Swift | ★ 1.4K | Compare ↗ |
Frequently Asked Questions
What does scripthookvdotnet do? +
An ASI plugin for Grand Theft Auto V, which allows running scripts written in any .NET language on the .NET Framework runtime in-game.
What language is scripthookvdotnet written in? +
The primary language is C#. Topics include: gta5, hook, net-languages, scripting.
Is scripthookvdotnet actively maintained? +
Yes, the last recorded push was on Oct 7, 2026 with 46 open issues being tracked.
How many stars does scripthookvdotnet have? +
scripthookvdotnet has 1,369 stars and 629 forks on GitHub.
How does scripthookvdotnet rank among GitHub repositories? +
With 1,369 stars, scripthookvdotnet/scripthookvdotnet is ranked #5,293 globally across all repositories tracked on GitHubRepo and #285 among C# projects.
What license is scripthookvdotnet distributed under? +
The repository reports a Zlib license. Always verify the repository LICENSE file for legal terms.