perplexingcabinet/deepdream
Public repository.
Download now from GitHub - https://github.com/MovingBlocks/Terasology/downloads - Hello Gronkh users and internet at large! - Terasology is an open source project started by Benjamin "begla" Glatzel to research procedural terrain generation and efficient rendering techniques in Java using the LWJGL. The engine uses a block-based voxel-like approach as seen in Minecraft. After proving itself as a solid tech demo begla was joined at first by Anton "small-jeeper" Kireev and Rasmus "Cervator" Praestholm and a full-fledged game concept was born. Our goal is a game that pays ample tribute to Minecraft in initial look and origin, but stakes out its own niche by adopting the NPC-helper and caretaker feel from such games as Dwarf Fortress and Dungeon Keeper, while striving for added depth and sophistication in the foundation systems akin to DF.
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Public repository.
Using artificial intelligence and genetic algorithms to automatically write a program, in the BrainF programming language. The resulting program prints a target phrase to the console. Read the tutorial at http://primaryobjects.com/CMS/Article149
Just a couple of problems someone asked me to do.
C# bindings for the OUYA Development Kit