perplexingcabinet/ouya-csharp
C# bindings for the OUYA Development Kit
Discovered public repositories for perplexingcabinet in the GitHub catalog.
C# bindings for the OUYA Development Kit
Examples for ouya sdk engines
Sources for the Experimental branch of the popular game Simutrans
A scratch pad for half-baked ideas, concepts, chat fodder, etc.
Free/Libre Action Roleplaying Engine (engine only)
XNA Implementation for Mono based platforms
Download now from GitHub - https://github.com/MovingBlocks/Terasology/downloads - Hello Gronkh users and internet at large! - Terasology is an open source project started by Benjamin "begla" Glatzel to research procedural terrain generation and efficient rendering techniques in Java using the LWJGL. The engine uses a block-based voxel-like approach as seen in Minecraft. After proving itself as a solid tech demo begla was joined at first by Anton "small-jeeper" Kireev and Rasmus "Cervator" Praestholm and a full-fledged game concept was born. Our goal is a game that pays ample tribute to Minecraft in initial look and origin, but stakes out its own niche by adopting the NPC-helper and caretaker feel from such games as Dwarf Fortress and Dungeon Keeper, while striving for added depth and sophistication in the foundation systems akin to DF.
All of the "hello world" goodness I screw up on the how-to-learn Ruby trail.