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nikolaygorb/ArmyOfTwoRecomp

Army of Two (Army of 2) 2008 [Xbox360] game static recompilation project based on RexGlue-SDK

C++ ◇ army-of-two MIT
★65STARS
⑂0FORKS
!4ISSUES
🏆#16,312GLOBAL RANK
🔥5DAYS TRENDING
🚀
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Momentum

+10

STARS · LAST 30 DAYS

1

PER DAY

#1,164

MOST-STARRED C++

Window7 days30 days90 days
Stars gained+8+10+90
Per day111
Forks gained+0+3+10

ArmyOfTwoRecomp gained 10 stars in the last 30 days, about 1 a day, and now has 65. It is about 1 year old and has averaged roughly 65 stars a year. It ranks #1,164 among C++ repositories and #16,312 across all languages on GitHubRepo.

Trending Record

ArmyOfTwoRecomp has maintained a continuous presence across global trending indexes, peaking at #3767. Below is the 30-day activity profile:

💡 Overview

ArmyOfTwoRecomp is an open-source project written in C++: Army of Two (Army of 2) 2008 [Xbox360] game static recompilation project based on RexGlue-SDK.

Engineered for speed, consistency, and developer ease, it solves common hurdles in army-of-two, rexglue, rexglue-recomp. It provides clear interfaces, comprehensive configuration options, and seamless integration with existing tools across the modern development stack.

⚡ Key Features

1

Optimized execution pipeline written in C++ for predictable speed.

2

Zero-friction configuration with comprehensive sensible defaults out of the box.

3

Cross-platform runtime support across Linux, macOS, and Windows environments.

4

Strong typing and modular architecture designed for easy extension and maintainability.

5

Standardized CLI and API interfaces for smooth integration into CI/CD workflows.

6

Active community maintenance with regular dependency updates and security patches.

📥 Installation

terminal
$ git clone https://github.com/nikolaygorb/ArmyOfTwoRecomp.git
cd ArmyOfTwoRecomp

⚙ System Requirements

Platforms

  • • macOS
  • • Linux
  • • Windows

Runtime & Dependencies

C++20 compliant compiler (GCC 11+, Clang 13+, MSVC)

Architecture

x86_64, ARM64 (Apple Silicon & Graviton)

🧠 How It Works

ArmyOfTwoRecomp coordinates its core functionality through a modular C++ pipeline. It parses configuration parameters, validates inputs, and resolves dependencies asynchronously. By minimizing runtime overhead and keeping allocations localized, it delivers predictable performance in both local development environments and automated production workloads.

🎯 Production Use Cases

Production System Integration

Embed ArmyOfTwoRecomp into C++ backend services to handle core application logic.

CI/CD Automated Pipelines

Run automated validation, builds, and integration suites during deployments.

Developer Tooling & Workflows

Accelerate developer onboarding with pre-configured project utilities.

Open Source Extension

Fork and customize internal modules under the repository's open MIT license.

🚀 Getting Started

1

Install ArmyOfTwoRecomp using your package manager: `git clone https://github.com/nikolaygorb/ArmyOfTwoRecomp.git`

2

Initialize your project workspace or configuration file for ArmyOfTwoRecomp.

3

Import ArmyOfTwoRecomp into your codebase or invoke it directly from your terminal.

4

Execute your test suite or run `ArmyOfTwoRecomp --help` to verify successful setup.

👍 Strengths

Active community backing with 65 GitHub stars and verified adoption.
Permissive open-source distribution under the MIT license.
Built in C++ for high execution speed and developer familiarity.
Cross-platform compatibility across modern Linux, macOS, and Windows environments.
Clean modular design allowing flexible configuration and pipeline integration.

⚠️ Considerations

Requires familiarity with C++ and modern CLI workflows.
Ecosystem extensions may require manual configuration depending on environment constraints.
Active development roadmap means breaking API changes may occur across major versions.

⇄ Alternatives & Direct Competitors

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👥 Who Should Use This

Developers and engineering teams building with C++, seeking reliable, tested, and actively maintained tooling for production workloads.

🏆 Nearby in the Rankings

nikolaygorb/ArmyOfTwoRecomp is currently ranked #16,312 by stars across every repository tracked on GitHubRepo. These are adjacent projects:

RankRepositoryLanguageStarsAction
#16,284 faiface/ai-pair TypeScript ★ 66 Compare ↗
#16,284 benmagnifico/DriveJev JavaScript ★ 66 Compare ↗
#16,284 Giton22/herald Kotlin ★ 66 Compare ↗
#16,284 storytold/photocraft-corpus JavaScript ★ 66 Compare ↗
#16,284 dev-krish-xyz/OpenStore TypeScript ★ 66 Compare ↗
#16,312 nikolaygorb/ArmyOfTwoRecomp This Project C++ ★ 65
#16,312 dfischer/rspec-haml-scaffold-generator Ruby ★ 65 Compare ↗
#16,312 travis/erlang-uuid Erlang ★ 65 Compare ↗
#16,312 adamhjk/munin-graphite Ruby ★ 65 Compare ↗
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Frequently Asked Questions

What does ArmyOfTwoRecomp do? +

Army of Two (Army of 2) 2008 [Xbox360] game static recompilation project based on RexGlue-SDK

What language is ArmyOfTwoRecomp written in? +

The primary language is C++. Topics include: army-of-two, rexglue, rexglue-recomp, static-recomp, static-recompilation.

Is ArmyOfTwoRecomp actively maintained? +

Yes, the last recorded push was on Oct 11, 2026 with 4 open issues being tracked.

How many stars does ArmyOfTwoRecomp have? +

ArmyOfTwoRecomp has 65 stars and 0 forks on GitHub.

How does ArmyOfTwoRecomp rank among GitHub repositories? +

With 65 stars, nikolaygorb/ArmyOfTwoRecomp is ranked #16,312 globally across all repositories tracked on GitHubRepo and #1,164 among C++ projects.

What license is ArmyOfTwoRecomp distributed under? +

The repository reports a MIT license. Always verify the repository LICENSE file for legal terms.

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