nihalkenkre/rgbPass
assigns r g b shaders to all objects in the scene. then renders them as rgb triplets into a layers of an openEXR file. Each layer contains one rgb triplet.
Maya Plugin, to adaptively tesellate geometry, based on input texture.
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assigns r g b shaders to all objects in the scene. then renders them as rgb triplets into a layers of an openEXR file. Each layer contains one rgb triplet.
Sets up the mental ray RGB shaders for the rgbPass project