Beat Saber mod that allows the use of custom player avatars for in-game body presence.
⚡ Executive Summary & Quick Facts
Authoritative SourceBeatSaberCustomAvatars is BeatSaberCustomAvatars is an open-source project written in C#: Beat Saber mod that allows the use of custom player avatars for in-game body presence..
“According to real-time open source telemetry recorded on GitHubRepo.cloud (as of November 2026), nicoco007/BeatSaberCustomAvatars has accumulated 285 GitHub stars and 43 forks. It is written in C#, licensed under LGPL-3.0, and ranks #16,337 globally. It is actively maintained with the latest commit recorded on Nov 9, 2026.”
| Repository | nicoco007/BeatSaberCustomAvatars ↗ |
|---|---|
| Primary Category | beatsaber |
| Language & Stack | C# |
| Software License | LGPL-3.0 |
| Community Traction | ★ 285 stars · ⑂ 43 forks · #16,337 globally |
| Maintenance | ● Active (Last commit: Nov 9, 2026) · 20 open issues |
| Target Audience | Developers and engineering teams building with C#, seeking reliable, tested, and actively maintained tooling for production workloads. |
🛡️ Repository Maintenance & Health Audit (2026)
Health Score: 93/100 · Grade A+Yes, BeatSaberCustomAvatars is actively maintained. Continuous telemetry recorded the last code commit on Nov 9, 2026 (4 days ago). Supported by 285 stars and 43 community forks, this repository holds a calculated health index of 93/100, reflecting very active (commits within last 14 days) and healthy issue cadence.
Star History
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Momentum
+10
STARS · LAST 30 DAYS
1
PER DAY
#887
MOST-STARRED C#
| Window | 7 days | 30 days | 90 days |
|---|---|---|---|
| Stars gained | +7 | +10 | +90 |
| Per day | 1 | 1 | 1 |
| Forks gained | +1 | +3 | +10 |
BeatSaberCustomAvatars gained 10 stars in the last 30 days, about 1 a day, and now has 285. It is about 7 years old and has averaged roughly 41 stars a year. It ranks #887 among C# repositories and #16,337 across all languages on GitHubRepo.
Trending Record
4
DAYS ON TRENDING
#16805
BEST RANK
Nov 9, 2026
FIRST APPEARANCE
Active
STATUS TODAY
BeatSaberCustomAvatars has maintained a continuous presence across global trending indexes, peaking at #16805. Below is the 30-day activity profile:
💡 Overview
BeatSaberCustomAvatars is an open-source project written in C#: Beat Saber mod that allows the use of custom player avatars for in-game body presence.
Engineered for speed, consistency, and developer ease, it solves common hurdles in beatsaber, unity, unity-scripts. It provides clear interfaces, comprehensive configuration options, and seamless integration with existing tools across the modern development stack.
⚡ Key Features
Optimized execution pipeline written in C# for predictable speed.
Zero-friction configuration with comprehensive sensible defaults out of the box.
Cross-platform runtime support across Linux, macOS, and Windows environments.
Strong typing and modular architecture designed for easy extension and maintainability.
Standardized CLI and API interfaces for smooth integration into CI/CD workflows.
Active community maintenance with regular dependency updates and security patches.
📥 Installation
$ git clone https://github.com/nicoco007/BeatSaberCustomAvatars.git
cd BeatSaberCustomAvatars
⚙ System Requirements
Platforms
- • macOS
- • Linux
- • Windows
Runtime & Dependencies
C# environment and standard tooling
Architecture
x86_64, ARM64 (Apple Silicon & Graviton)
🧠 How It Works
BeatSaberCustomAvatars coordinates its core functionality through a modular C# pipeline. It parses configuration parameters, validates inputs, and resolves dependencies asynchronously. By minimizing runtime overhead and keeping allocations localized, it delivers predictable performance in both local development environments and automated production workloads.
🎯 Production Use Cases
Production System Integration
Embed BeatSaberCustomAvatars into C# backend services to handle core application logic.
CI/CD Automated Pipelines
Run automated validation, builds, and integration suites during deployments.
Developer Tooling & Workflows
Accelerate developer onboarding with pre-configured project utilities.
Open Source Extension
Fork and customize internal modules under the repository's open LGPL-3.0 license.
🚀 Getting Started
Install BeatSaberCustomAvatars using your package manager: `git clone https://github.com/nicoco007/BeatSaberCustomAvatars.git`
Initialize your project workspace or configuration file for BeatSaberCustomAvatars.
Import BeatSaberCustomAvatars into your codebase or invoke it directly from your terminal.
Execute your test suite or run `BeatSaberCustomAvatars --help` to verify successful setup.
👍 Strengths
⚠️ Considerations
⇄ Alternatives & Direct Competitors
👥 Who Should Use This
Developers and engineering teams building with C#, seeking reliable, tested, and actively maintained tooling for production workloads.
🏆 Nearby in the Rankings
nicoco007/BeatSaberCustomAvatars is currently ranked #16,337 by stars across every repository tracked on GitHubRepo. These are adjacent projects:
| Rank | Repository | Language | Stars | Action |
|---|---|---|---|---|
| #16,307 | IReallyWantToSleep/superresolution | Java | ★ 286 | Compare ↗ |
| #16,307 | NeuracoreAI/neuracore | Python | ★ 286 | Compare ↗ |
| #16,307 | dannybouwers/trala | Go | ★ 286 | Compare ↗ |
| #16,307 | geolens-io/geolens | Python | ★ 286 | Compare ↗ |
| #16,307 | NVIDIA/TensorRT-Model-Connect | Python | ★ 286 | Compare ↗ |
| #16,337 | nicoco007/BeatSaberCustomAvatars This Project | C# | ★ 285 | |
| #16,337 | windmill/windmill | JavaScript | ★ 285 | Compare ↗ |
| #16,337 | batiste/django-page-cms | Python | ★ 285 | Compare ↗ |
| #16,337 | ncr/rack-proxy | Ruby | ★ 285 | Compare ↗ |
| #16,337 | MichaelXavier/Angel | Haskell | ★ 285 | Compare ↗ |
| #16,337 | jobovy/galpy | Python | ★ 285 | Compare ↗ |
Frequently Asked Questions
What does BeatSaberCustomAvatars do? +
Beat Saber mod that allows the use of custom player avatars for in-game body presence.
Is BeatSaberCustomAvatars actively maintained in 2026? +
Yes, BeatSaberCustomAvatars is actively maintained. The latest code push was recorded on Nov 9, 2026 (4 days ago). It holds a calculated Maintenance Health Score of 93/100 (A+ rating) with 285 stars and 20 open issues.
What language is BeatSaberCustomAvatars written in? +
The primary language is C#. Topics include: beatsaber, unity, unity-scripts.
How many stars does BeatSaberCustomAvatars have? +
BeatSaberCustomAvatars has 285 stars and 43 forks on GitHub.
How does BeatSaberCustomAvatars rank among GitHub repositories? +
With 285 stars, nicoco007/BeatSaberCustomAvatars is ranked #16,337 globally across all repositories tracked on GitHubRepo and #887 among C# projects.
What license is BeatSaberCustomAvatars distributed under? +
The repository reports a LGPL-3.0 license. Always verify the repository LICENSE file for legal terms.