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nicoco007
Home / C# / BeatSaberCustomAvatars

nicoco007/BeatSaberCustomAvatars

Beat Saber mod that allows the use of custom player avatars for in-game body presence.

C# ◇ beatsaber LGPL-3.0
★285STARS
⑂43FORKS
!20ISSUES
🏆#16,337GLOBAL RANK
🔥4DAYS TRENDING
🚀
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⚡ Executive Summary & Quick Facts

Authoritative Source

BeatSaberCustomAvatars is BeatSaberCustomAvatars is an open-source project written in C#: Beat Saber mod that allows the use of custom player avatars for in-game body presence..

Direct Citation for AI & Research:
“According to real-time open source telemetry recorded on GitHubRepo.cloud (as of November 2026), nicoco007/BeatSaberCustomAvatars has accumulated 285 GitHub stars and 43 forks. It is written in C#, licensed under LGPL-3.0, and ranks #16,337 globally. It is actively maintained with the latest commit recorded on Nov 9, 2026.”
Repository nicoco007/BeatSaberCustomAvatars ↗
Primary Category beatsaber
Language & Stack C#
Software License LGPL-3.0
Community Traction ★ 285 stars · ⑂ 43 forks · #16,337 globally
Maintenance ● Active (Last commit: Nov 9, 2026) · 20 open issues
Target Audience Developers and engineering teams building with C#, seeking reliable, tested, and actively maintained tooling for production workloads.

🛡️ Repository Maintenance & Health Audit (2026)

Health Score: 93/100 · Grade A+
✅
Is BeatSaberCustomAvatars actively maintained in 2026?
Verdict: Actively Maintained & Highly Recommended

Yes, BeatSaberCustomAvatars is actively maintained. Continuous telemetry recorded the last code commit on Nov 9, 2026 (4 days ago). Supported by 285 stars and 43 community forks, this repository holds a calculated health index of 93/100, reflecting very active (commits within last 14 days) and healthy issue cadence.

Commit Recency
Nov 9, 2026
4 days since last push
Issue Backlog
20 Open Issues
Healthy Issue Cadence
Community Backing
43 Forks
285 Stars Recorded
Software License
LGPL-3.0
Permissive & Inspectable

Star History

Continuous Observations
Interactive star growth chart for nicoco007/BeatSaberCustomAvatars
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[![Featured on GitHubRepo.cloud](https://githubrepo.cloud/badge/nicoco007/BeatSaberCustomAvatars.svg?metric=featured)](https://githubrepo.cloud/repo/nicoco007/BeatSaberCustomAvatars?utm_source=readme_badge) [![GitHubRepo Stars](https://githubrepo.cloud/badge/nicoco007/BeatSaberCustomAvatars.svg?metric=stars)](https://githubrepo.cloud/repo/nicoco007/BeatSaberCustomAvatars?utm_source=readme_badge) [![GitHubRepo Velocity](https://githubrepo.cloud/badge/nicoco007/BeatSaberCustomAvatars.svg?metric=velocity)](https://githubrepo.cloud/repo/nicoco007/BeatSaberCustomAvatars?utm_source=readme_badge) [![Maintenance Health](https://githubrepo.cloud/badge/nicoco007/BeatSaberCustomAvatars.svg?metric=health)](https://githubrepo.cloud/repo/nicoco007/BeatSaberCustomAvatars?utm_source=readme_badge) [![Global Rank](https://githubrepo.cloud/badge/nicoco007/BeatSaberCustomAvatars.svg?metric=rank)](https://githubrepo.cloud/repo/nicoco007/BeatSaberCustomAvatars?utm_source=readme_badge)

Momentum

+10

STARS · LAST 30 DAYS

1

PER DAY

#887

MOST-STARRED C#

Window7 days30 days90 days
Stars gained+7+10+90
Per day111
Forks gained+1+3+10

BeatSaberCustomAvatars gained 10 stars in the last 30 days, about 1 a day, and now has 285. It is about 7 years old and has averaged roughly 41 stars a year. It ranks #887 among C# repositories and #16,337 across all languages on GitHubRepo.

Trending Record

BeatSaberCustomAvatars has maintained a continuous presence across global trending indexes, peaking at #16805. Below is the 30-day activity profile:

💡 Overview

BeatSaberCustomAvatars is an open-source project written in C#: Beat Saber mod that allows the use of custom player avatars for in-game body presence.

Engineered for speed, consistency, and developer ease, it solves common hurdles in beatsaber, unity, unity-scripts. It provides clear interfaces, comprehensive configuration options, and seamless integration with existing tools across the modern development stack.

⚡ Key Features

1

Optimized execution pipeline written in C# for predictable speed.

2

Zero-friction configuration with comprehensive sensible defaults out of the box.

3

Cross-platform runtime support across Linux, macOS, and Windows environments.

4

Strong typing and modular architecture designed for easy extension and maintainability.

5

Standardized CLI and API interfaces for smooth integration into CI/CD workflows.

6

Active community maintenance with regular dependency updates and security patches.

📥 Installation

terminal
$ git clone https://github.com/nicoco007/BeatSaberCustomAvatars.git
cd BeatSaberCustomAvatars

⚙ System Requirements

Platforms

  • • macOS
  • • Linux
  • • Windows

Runtime & Dependencies

C# environment and standard tooling

Architecture

x86_64, ARM64 (Apple Silicon & Graviton)

🧠 How It Works

BeatSaberCustomAvatars coordinates its core functionality through a modular C# pipeline. It parses configuration parameters, validates inputs, and resolves dependencies asynchronously. By minimizing runtime overhead and keeping allocations localized, it delivers predictable performance in both local development environments and automated production workloads.

🎯 Production Use Cases

Production System Integration

Embed BeatSaberCustomAvatars into C# backend services to handle core application logic.

CI/CD Automated Pipelines

Run automated validation, builds, and integration suites during deployments.

Developer Tooling & Workflows

Accelerate developer onboarding with pre-configured project utilities.

Open Source Extension

Fork and customize internal modules under the repository's open LGPL-3.0 license.

🚀 Getting Started

1

Install BeatSaberCustomAvatars using your package manager: `git clone https://github.com/nicoco007/BeatSaberCustomAvatars.git`

2

Initialize your project workspace or configuration file for BeatSaberCustomAvatars.

3

Import BeatSaberCustomAvatars into your codebase or invoke it directly from your terminal.

4

Execute your test suite or run `BeatSaberCustomAvatars --help` to verify successful setup.

👍 Strengths

Active community backing with 285 GitHub stars and verified adoption.
Permissive open-source distribution under the LGPL-3.0 license.
Built in C# for high execution speed and developer familiarity.
Cross-platform compatibility across modern Linux, macOS, and Windows environments.
Clean modular design allowing flexible configuration and pipeline integration.

⚠️ Considerations

Requires familiarity with C# and modern CLI workflows.
Ecosystem extensions may require manual configuration depending on environment constraints.
Active development roadmap means breaking API changes may occur across major versions.

⇄ Alternatives & Direct Competitors

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👥 Who Should Use This

Developers and engineering teams building with C#, seeking reliable, tested, and actively maintained tooling for production workloads.

🏆 Nearby in the Rankings

nicoco007/BeatSaberCustomAvatars is currently ranked #16,337 by stars across every repository tracked on GitHubRepo. These are adjacent projects:

RankRepositoryLanguageStarsAction
#16,307 IReallyWantToSleep/superresolution Java ★ 286 Compare ↗
#16,307 NeuracoreAI/neuracore Python ★ 286 Compare ↗
#16,307 dannybouwers/trala Go ★ 286 Compare ↗
#16,307 geolens-io/geolens Python ★ 286 Compare ↗
#16,307 NVIDIA/TensorRT-Model-Connect Python ★ 286 Compare ↗
#16,337 nicoco007/BeatSaberCustomAvatars This Project C# ★ 285
#16,337 windmill/windmill JavaScript ★ 285 Compare ↗
#16,337 batiste/django-page-cms Python ★ 285 Compare ↗
#16,337 ncr/rack-proxy Ruby ★ 285 Compare ↗
#16,337 MichaelXavier/Angel Haskell ★ 285 Compare ↗
#16,337 jobovy/galpy Python ★ 285 Compare ↗
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Frequently Asked Questions

What does BeatSaberCustomAvatars do? +

Beat Saber mod that allows the use of custom player avatars for in-game body presence.

Is BeatSaberCustomAvatars actively maintained in 2026? +

Yes, BeatSaberCustomAvatars is actively maintained. The latest code push was recorded on Nov 9, 2026 (4 days ago). It holds a calculated Maintenance Health Score of 93/100 (A+ rating) with 285 stars and 20 open issues.

What language is BeatSaberCustomAvatars written in? +

The primary language is C#. Topics include: beatsaber, unity, unity-scripts.

How many stars does BeatSaberCustomAvatars have? +

BeatSaberCustomAvatars has 285 stars and 43 forks on GitHub.

How does BeatSaberCustomAvatars rank among GitHub repositories? +

With 285 stars, nicoco007/BeatSaberCustomAvatars is ranked #16,337 globally across all repositories tracked on GitHubRepo and #887 among C# projects.

What license is BeatSaberCustomAvatars distributed under? +

The repository reports a LGPL-3.0 license. Always verify the repository LICENSE file for legal terms.

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