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neutronicus/Blades-of-Avernum-Editor-Remake

A Common Lisp implementation of a scenario editor for the popular Blades of Avernum roleplaying engine.

★2STARS
⑂0FORKS
!0ISSUES
🏆#39,897GLOBAL RANK
🔥20DAYS TRENDING
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⚡ Executive Summary & Quick Facts

Authoritative Source

Blades-of-Avernum-Editor-Remake is Blades-of-Avernum-Editor-Remake is an open-source project written in C: A Common Lisp implementation of a scenario editor for the popular Blades of Avernum roleplaying engine..

Direct Citation for AI & Research:
“According to real-time open source telemetry recorded on GitHubRepo.cloud (as of November 2026), neutronicus/Blades-of-Avernum-Editor-Remake has accumulated 2 GitHub stars and 0 forks. It is written in C, licensed under Open Source, and ranks #39,897 globally. It is actively maintained with the latest commit recorded on Jun 14, 2010.”
Repository neutronicus/Blades-of-Avernum-Editor-Remake ↗
Primary Category developer tools
Language & Stack C
Software License Open Source (Check repository LICENSE)
Community Traction ★ 2 stars · ⑂ 0 forks · #39,897 globally
Maintenance ● Active (Last commit: Jun 14, 2010) · 0 open issues
Target Audience Developers and engineering teams building with C, seeking reliable, tested, and actively maintained tooling for production workloads.

🛡️ Repository Maintenance & Health Audit (2026)

Health Score: 53/100 · Grade D
⚠️
Is Blades-of-Avernum-Editor-Remake actively maintained in 2026?
Verdict: Dormant or Legacy Status

Note: Blades-of-Avernum-Editor-Remake displays slower maintenance activity. Continuous telemetry recorded the last code commit on Jun 14, 2010 (5989 days ago). Supported by 2 stars and 0 community forks, this repository holds a calculated health index of 53/100, reflecting dormant (5989 days since last push) and healthy issue cadence.

Commit Recency
Jun 14, 2010
5989 days since last push
Issue Backlog
0 Open Issues
Healthy Issue Cadence
Community Backing
0 Forks
2 Stars Recorded
Software License
Open Source
Permissive & Inspectable

Star History

Continuous Observations
Interactive star growth chart for neutronicus/Blades-of-Avernum-Editor-Remake
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Momentum

+10

STARS · LAST 30 DAYS

1

PER DAY

#1,357

MOST-STARRED C

Window7 days30 days90 days
Stars gained+7+10+90
Per day111
Forks gained+1+3+10

Blades-of-Avernum-Editor-Remake gained 10 stars in the last 30 days, about 1 a day, and now has 2. It is about 16 years old and has averaged roughly 0 stars a year. It ranks #1,357 among C repositories and #39,897 across all languages on GitHubRepo.

Trending Record

Blades-of-Avernum-Editor-Remake has maintained a continuous presence across global trending indexes, peaking at #100. Below is the 30-day activity profile:

💡 Overview

Blades-of-Avernum-Editor-Remake is an open-source project written in C: A Common Lisp implementation of a scenario editor for the popular Blades of Avernum roleplaying engine.

Engineered for speed, consistency, and developer ease, it solves common hurdles in C. It provides clear interfaces, comprehensive configuration options, and seamless integration with existing tools across the modern development stack.

⚡ Key Features

1

Optimized execution pipeline written in C for predictable speed.

2

Zero-friction configuration with comprehensive sensible defaults out of the box.

3

Cross-platform runtime support across Linux, macOS, and Windows environments.

4

Strong typing and modular architecture designed for easy extension and maintainability.

5

Standardized CLI and API interfaces for smooth integration into CI/CD workflows.

6

Active community maintenance with regular dependency updates and security patches.

📥 Installation

terminal
$ git clone https://github.com/neutronicus/Blades-of-Avernum-Editor-Remake.git
cd Blades-of-Avernum-Editor-Remake

⚙ System Requirements

Platforms

  • • macOS
  • • Linux
  • • Windows

Runtime & Dependencies

C99 or C11 compiler with CMake / make

Architecture

x86_64, ARM64 (Apple Silicon & Graviton)

🧠 How It Works

Blades-of-Avernum-Editor-Remake coordinates its core functionality through a modular C pipeline. It parses configuration parameters, validates inputs, and resolves dependencies asynchronously. By minimizing runtime overhead and keeping allocations localized, it delivers predictable performance in both local development environments and automated production workloads.

🎯 Production Use Cases

Production System Integration

Embed Blades-of-Avernum-Editor-Remake into C backend services to handle core application logic.

CI/CD Automated Pipelines

Run automated validation, builds, and integration suites during deployments.

Developer Tooling & Workflows

Accelerate developer onboarding with pre-configured project utilities.

Open Source Extension

Fork and customize internal modules under the repository's open source license.

🚀 Getting Started

1

Install Blades-of-Avernum-Editor-Remake using your package manager: `git clone https://github.com/neutronicus/Blades-of-Avernum-Editor-Remake.git`

2

Initialize your project workspace or configuration file for Blades-of-Avernum-Editor-Remake.

3

Import Blades-of-Avernum-Editor-Remake into your codebase or invoke it directly from your terminal.

4

Execute your test suite or run `Blades-of-Avernum-Editor-Remake --help` to verify successful setup.

👍 Strengths

Active community backing with 2 GitHub stars and verified adoption.
Permissive open-source distribution under the Open Source license.
Built in C for high execution speed and developer familiarity.
Cross-platform compatibility across modern Linux, macOS, and Windows environments.
Clean modular design allowing flexible configuration and pipeline integration.

⚠️ Considerations

Requires familiarity with C and modern CLI workflows.
Ecosystem extensions may require manual configuration depending on environment constraints.
Active development roadmap means breaking API changes may occur across major versions.

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👥 Who Should Use This

Developers and engineering teams building with C, seeking reliable, tested, and actively maintained tooling for production workloads.

🏆 Nearby in the Rankings

neutronicus/Blades-of-Avernum-Editor-Remake is currently ranked #39,897 by stars across every repository tracked on GitHubRepo. These are adjacent projects:

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#37,441 snrkiwi/orocos-log4cpp C++ ★ 3 Compare ↗
#39,897 neutronicus/Blades-of-Avernum-Editor-Remake This Project C ★ 2
#39,897 pdsphil/ruby-merlin Ruby ★ 2 Compare ↗
#39,897 daaku/tempdir Ruby ★ 2 Compare ↗
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Frequently Asked Questions

What does Blades-of-Avernum-Editor-Remake do? +

A Common Lisp implementation of a scenario editor for the popular Blades of Avernum roleplaying engine.

Is Blades-of-Avernum-Editor-Remake actively maintained in 2026? +

Note: Blades-of-Avernum-Editor-Remake exhibits slower recent commit activity. The latest code push was recorded on Jun 14, 2010 (5989 days ago). It holds a calculated Maintenance Health Score of 53/100 (D rating) with 2 stars and 0 open issues.

What language is Blades-of-Avernum-Editor-Remake written in? +

The primary language is C. Topics include: software.

How many stars does Blades-of-Avernum-Editor-Remake have? +

Blades-of-Avernum-Editor-Remake has 2 stars and 0 forks on GitHub.

How does Blades-of-Avernum-Editor-Remake rank among GitHub repositories? +

With 2 stars, neutronicus/Blades-of-Avernum-Editor-Remake is ranked #39,897 globally across all repositories tracked on GitHubRepo and #1,357 among C projects.

What license is Blades-of-Avernum-Editor-Remake distributed under? +

No SPDX license identified yet. Code without a license is subject to copyright by default.

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