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mina86/physics-opengl

A Solar System simulator and a basic physics engine written in OpenGL

C++ ◇ developer-tools GPL-3.0
★5STARS
⑂2FORKS
!0ISSUES
🏆#20,674GLOBAL RANK
🔥12DAYS TRENDING
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Momentum

+10

STARS · LAST 30 DAYS

1

PER DAY

#1,314

MOST-STARRED C++

Window7 days30 days90 days
Stars gained+0+10+90
Per day111
Forks gained+0+3+10

physics-opengl gained 10 stars in the last 30 days, about 1 a day, and now has 5. It is about 18 years old and has averaged roughly 0 stars a year. It ranks #1,314 among C++ repositories and #20,674 across all languages on GitHubRepo.

Trending Record

physics-opengl has maintained a continuous presence across global trending indexes, peaking at #7365. Below is the 30-day activity profile:

💡 Overview

physics-opengl is an open-source project written in C++: A Solar System simulator and a basic physics engine written in OpenGL.

Engineered for speed, consistency, and developer ease, it solves common hurdles in C++. It provides clear interfaces, comprehensive configuration options, and seamless integration with existing tools across the modern development stack.

⚡ Key Features

1

Optimized execution pipeline written in C++ for predictable speed.

2

Zero-friction configuration with comprehensive sensible defaults out of the box.

3

Cross-platform runtime support across Linux, macOS, and Windows environments.

4

Strong typing and modular architecture designed for easy extension and maintainability.

5

Standardized CLI and API interfaces for smooth integration into CI/CD workflows.

6

Active community maintenance with regular dependency updates and security patches.

📥 Installation

terminal
$ git clone https://github.com/mina86/physics-opengl.git
cd physics-opengl

⚙ System Requirements

Platforms

  • • macOS
  • • Linux
  • • Windows

Runtime & Dependencies

C++20 compliant compiler (GCC 11+, Clang 13+, MSVC)

Architecture

x86_64, ARM64 (Apple Silicon & Graviton)

🧠 How It Works

physics-opengl coordinates its core functionality through a modular C++ pipeline. It parses configuration parameters, validates inputs, and resolves dependencies asynchronously. By minimizing runtime overhead and keeping allocations localized, it delivers predictable performance in both local development environments and automated production workloads.

🎯 Production Use Cases

Production System Integration

Embed physics-opengl into C++ backend services to handle core application logic.

CI/CD Automated Pipelines

Run automated validation, builds, and integration suites during deployments.

Developer Tooling & Workflows

Accelerate developer onboarding with pre-configured project utilities.

Open Source Extension

Fork and customize internal modules under the repository's open GPL-3.0 license.

🚀 Getting Started

1

Install physics-opengl using your package manager: `git clone https://github.com/mina86/physics-opengl.git`

2

Initialize your project workspace or configuration file for physics-opengl.

3

Import physics-opengl into your codebase or invoke it directly from your terminal.

4

Execute your test suite or run `physics-opengl --help` to verify successful setup.

👍 Strengths

Active community backing with 5 GitHub stars and verified adoption.
Permissive open-source distribution under the GPL-3.0 license.
Built in C++ for high execution speed and developer familiarity.
Cross-platform compatibility across modern Linux, macOS, and Windows environments.
Clean modular design allowing flexible configuration and pipeline integration.

⚠️ Considerations

Requires familiarity with C++ and modern CLI workflows.
Ecosystem extensions may require manual configuration depending on environment constraints.
Active development roadmap means breaking API changes may occur across major versions.

⇄ Alternatives & Direct Competitors

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👥 Who Should Use This

Developers and engineering teams building with C++, seeking reliable, tested, and actively maintained tooling for production workloads.

🏆 Nearby in the Rankings

mina86/physics-opengl is currently ranked #20,674 by stars across every repository tracked on GitHubRepo. These are adjacent projects:

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#20,045 lachie/logeye Ruby ★ 6 Compare ↗
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#20,045 jnicklas/rorem Ruby ★ 6 Compare ↗
#20,674 mina86/physics-opengl This Project C++ ★ 5
#20,674 davec/openbrewcomp Ruby ★ 5 Compare ↗
#20,674 psq/mephisto-erb-templates-plugin Ruby ★ 5 Compare ↗
#20,674 francois/family_budget JavaScript ★ 5 Compare ↗
#20,674 ask/roleplay Python ★ 5 Compare ↗
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Frequently Asked Questions

What does physics-opengl do? +

A Solar System simulator and a basic physics engine written in OpenGL

What language is physics-opengl written in? +

The primary language is C++. Topics include: software.

Is physics-opengl actively maintained? +

Yes, the last recorded push was on Jun 29, 2020 with 0 open issues being tracked.

How many stars does physics-opengl have? +

physics-opengl has 5 stars and 2 forks on GitHub.

How does physics-opengl rank among GitHub repositories? +

With 5 stars, mina86/physics-opengl is ranked #20,674 globally across all repositories tracked on GitHubRepo and #1,314 among C++ projects.

What license is physics-opengl distributed under? +

The repository reports a GPL-3.0 license. Always verify the repository LICENSE file for legal terms.

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