meshula/Fast-BVH
A Simple, Optimized Bounding Volume Hierarchy for Ray/Object Intersection Testing
C++/Boost Asio based websocket client/server library
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A Simple, Optimized Bounding Volume Hierarchy for Ray/Object Intersection Testing
Far-Field Lens Diffraction
JavaScript implementation of Craig Reynolds’s path-following algorithm
Fizzim, finite state machine compiler, and various old engine components