mathieuSauvage/Minecraft
Simple Minecraft-inspired program using Python and Pyglet
Maya python script to create controllers for the fluid texture parameters (origin, rotate, scale, implode)
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Simple Minecraft-inspired program using Python and Pyglet
I designed this Node-based interface as a way of learning Python and PyQt. It has been developed with Maya 2011 and only (as of now) works with Maya 2011. It's only meant to work with setting up particle systems. Some node functions aren't complete, but for the most part all of them are done.
lightning processor that allow a lot of control over the shape and animation
Public repository.