mathieuSauvage/Minecraft
Simple Minecraft-inspired program using Python and Pyglet
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Simple Minecraft-inspired program using Python and Pyglet
I designed this Node-based interface as a way of learning Python and PyQt. It has been developed with Maya 2011 and only (as of now) works with Maya 2011. It's only meant to work with setting up particle systems. Some node functions aren't complete, but for the most part all of them are done.
lightning processor that allow a lot of control over the shape and animation
Public repository.
A library for storing voxel data on disk and in memory.
Mirror of the hacd project from John Ratcliff containing the algorithm by Julio Jerez
A Convex Hull plug-in for Maya based on StanHull
Maya python script to create controllers for the fluid texture parameters (origin, rotate, scale, implode)
Maya python script to rig a fluid with another fluid that show the different texture parameters