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lucassimao/XNA-Street-Fighter

Ryu x Ken from Capcom legendary game

★17STARS
⑂7FORKS
!2ISSUES
🏆#27,893GLOBAL RANK
🔥26DAYS TRENDING
🚀
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⚡ Executive Summary & Quick Facts

Authoritative Source

XNA-Street-Fighter is XNA-Street-Fighter is an open-source project written in C#: Ryu x Ken from Capcom legendary game..

Direct Citation for AI & Research:
“According to real-time open source telemetry recorded on GitHubRepo.cloud (as of November 2026), lucassimao/XNA-Street-Fighter has accumulated 17 GitHub stars and 7 forks. It is written in C#, licensed under Open Source, and ranks #27,893 globally. It is actively maintained with the latest commit recorded on Mar 17, 2010.”
Repository lucassimao/XNA-Street-Fighter ↗
Primary Category developer tools
Language & Stack C#
Software License Open Source (Check repository LICENSE)
Community Traction ★ 17 stars · ⑂ 7 forks · #27,893 globally
Maintenance ● Active (Last commit: Mar 17, 2010) · 2 open issues
Target Audience Developers and engineering teams building with C#, seeking reliable, tested, and actively maintained tooling for production workloads.

🛡️ Repository Maintenance & Health Audit (2026)

Health Score: 53/100 · Grade D
⚠️
Is XNA-Street-Fighter actively maintained in 2026?
Verdict: Dormant or Legacy Status

Note: XNA-Street-Fighter displays slower maintenance activity. Continuous telemetry recorded the last code commit on Mar 17, 2010 (6074 days ago). Supported by 17 stars and 7 community forks, this repository holds a calculated health index of 53/100, reflecting dormant (6074 days since last push) and healthy issue cadence.

Commit Recency
Mar 17, 2010
6074 days since last push
Issue Backlog
2 Open Issues
Healthy Issue Cadence
Community Backing
7 Forks
17 Stars Recorded
Software License
Open Source
Permissive & Inspectable

Star History

Continuous Observations
Interactive star growth chart for lucassimao/XNA-Street-Fighter
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[![Featured on GitHubRepo.cloud](https://githubrepo.cloud/badge/lucassimao/XNA-Street-Fighter.svg?metric=featured)](https://githubrepo.cloud/repo/lucassimao/XNA-Street-Fighter?utm_source=readme_badge) [![GitHubRepo Stars](https://githubrepo.cloud/badge/lucassimao/XNA-Street-Fighter.svg?metric=stars)](https://githubrepo.cloud/repo/lucassimao/XNA-Street-Fighter?utm_source=readme_badge) [![GitHubRepo Velocity](https://githubrepo.cloud/badge/lucassimao/XNA-Street-Fighter.svg?metric=velocity)](https://githubrepo.cloud/repo/lucassimao/XNA-Street-Fighter?utm_source=readme_badge) [![Maintenance Health](https://githubrepo.cloud/badge/lucassimao/XNA-Street-Fighter.svg?metric=health)](https://githubrepo.cloud/repo/lucassimao/XNA-Street-Fighter?utm_source=readme_badge) [![Global Rank](https://githubrepo.cloud/badge/lucassimao/XNA-Street-Fighter.svg?metric=rank)](https://githubrepo.cloud/repo/lucassimao/XNA-Street-Fighter?utm_source=readme_badge)

Momentum

+10

STARS · LAST 30 DAYS

1

PER DAY

#1,495

MOST-STARRED C#

Window7 days30 days90 days
Stars gained+0+10+90
Per day111
Forks gained+0+3+10

XNA-Street-Fighter gained 10 stars in the last 30 days, about 1 a day, and now has 17. It is about 17 years old and has averaged roughly 1 stars a year. It ranks #1,495 among C# repositories and #27,893 across all languages on GitHubRepo.

Trending Record

XNA-Street-Fighter has maintained a continuous presence across global trending indexes, peaking at #100. Below is the 30-day activity profile:

💡 Overview

XNA-Street-Fighter is an open-source project written in C#: Ryu x Ken from Capcom legendary game.

Engineered for speed, consistency, and developer ease, it solves common hurdles in C#. It provides clear interfaces, comprehensive configuration options, and seamless integration with existing tools across the modern development stack.

⚡ Key Features

1

Optimized execution pipeline written in C# for predictable speed.

2

Zero-friction configuration with comprehensive sensible defaults out of the box.

3

Cross-platform runtime support across Linux, macOS, and Windows environments.

4

Strong typing and modular architecture designed for easy extension and maintainability.

5

Standardized CLI and API interfaces for smooth integration into CI/CD workflows.

6

Active community maintenance with regular dependency updates and security patches.

📥 Installation

terminal
$ git clone https://github.com/lucassimao/XNA-Street-Fighter.git
cd XNA-Street-Fighter

⚙ System Requirements

Platforms

  • • macOS
  • • Linux
  • • Windows

Runtime & Dependencies

C# environment and standard tooling

Architecture

x86_64, ARM64 (Apple Silicon & Graviton)

🧠 How It Works

XNA-Street-Fighter coordinates its core functionality through a modular C# pipeline. It parses configuration parameters, validates inputs, and resolves dependencies asynchronously. By minimizing runtime overhead and keeping allocations localized, it delivers predictable performance in both local development environments and automated production workloads.

🎯 Production Use Cases

Production System Integration

Embed XNA-Street-Fighter into C# backend services to handle core application logic.

CI/CD Automated Pipelines

Run automated validation, builds, and integration suites during deployments.

Developer Tooling & Workflows

Accelerate developer onboarding with pre-configured project utilities.

Open Source Extension

Fork and customize internal modules under the repository's open source license.

🚀 Getting Started

1

Install XNA-Street-Fighter using your package manager: `git clone https://github.com/lucassimao/XNA-Street-Fighter.git`

2

Initialize your project workspace or configuration file for XNA-Street-Fighter.

3

Import XNA-Street-Fighter into your codebase or invoke it directly from your terminal.

4

Execute your test suite or run `XNA-Street-Fighter --help` to verify successful setup.

👍 Strengths

Active community backing with 17 GitHub stars and verified adoption.
Permissive open-source distribution under the Open Source license.
Built in C# for high execution speed and developer familiarity.
Cross-platform compatibility across modern Linux, macOS, and Windows environments.
Clean modular design allowing flexible configuration and pipeline integration.

⚠️ Considerations

Requires familiarity with C# and modern CLI workflows.
Ecosystem extensions may require manual configuration depending on environment constraints.
Active development roadmap means breaking API changes may occur across major versions.

⇄ Alternatives & Direct Competitors

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👥 Who Should Use This

Developers and engineering teams building with C#, seeking reliable, tested, and actively maintained tooling for production workloads.

🏆 Nearby in the Rankings

lucassimao/XNA-Street-Fighter is currently ranked #27,893 by stars across every repository tracked on GitHubRepo. These are adjacent projects:

RankRepositoryLanguageStarsAction
#27,684 akano12/Doppel Java ★ 18 Compare ↗
#27,684 kirklin/skyward Rust ★ 18 Compare ↗
#27,684 grodri99/bambi Kotlin ★ 18 Compare ↗
#27,684 YeFeng233/HyperPods-X Kotlin ★ 18 Compare ↗
#27,684 Stormlyd/PodTide Kotlin ★ 18 Compare ↗
#27,893 lucassimao/XNA-Street-Fighter This Project C# ★ 17
#27,893 up_the_irons/credit_card_tools Ruby ★ 17 Compare ↗
#27,893 ndarilek/rb-gps Ruby ★ 17 Compare ↗
#27,893 brosner/django-sqlalchemy Python ★ 17 Compare ↗
#27,893 norbert/has_uuid Ruby ★ 17 Compare ↗
#27,893 robmckinnon/morph Ruby ★ 17 Compare ↗
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Frequently Asked Questions

What does XNA-Street-Fighter do? +

Ryu x Ken from Capcom legendary game

Is XNA-Street-Fighter actively maintained in 2026? +

Note: XNA-Street-Fighter exhibits slower recent commit activity. The latest code push was recorded on Mar 17, 2010 (6074 days ago). It holds a calculated Maintenance Health Score of 53/100 (D rating) with 17 stars and 2 open issues.

What language is XNA-Street-Fighter written in? +

The primary language is C#. Topics include: software.

How many stars does XNA-Street-Fighter have? +

XNA-Street-Fighter has 17 stars and 7 forks on GitHub.

How does XNA-Street-Fighter rank among GitHub repositories? +

With 17 stars, lucassimao/XNA-Street-Fighter is ranked #27,893 globally across all repositories tracked on GitHubRepo and #1,495 among C# projects.

What license is XNA-Street-Fighter distributed under? +

No SPDX license identified yet. Code without a license is subject to copyright by default.

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