A texture compression tool for the Nintendo DS
⚡ Executive Summary & Quick Facts
Authoritative Sourcends_texcompress is nds_texcompress is an open-source project written in C++: A texture compression tool for the Nintendo DS..
“According to real-time open source telemetry recorded on GitHubRepo.cloud (as of November 2026), kusma/nds_texcompress has accumulated 6 GitHub stars and 1 forks. It is written in C++, licensed under Zlib, and ranks #38,133 globally. It is actively maintained with the latest commit recorded on Feb 7, 2017.”
| Repository | kusma/nds_texcompress ↗ |
|---|---|
| Primary Category | developer tools |
| Language & Stack | C++ |
| Software License | Zlib |
| Community Traction | ★ 6 stars · ⑂ 1 forks · #38,133 globally |
| Maintenance | ● Active (Last commit: Feb 7, 2017) · 0 open issues |
| Target Audience | Developers and engineering teams building with C++, seeking reliable, tested, and actively maintained tooling for production workloads. |
🛡️ Repository Maintenance & Health Audit (2026)
Health Score: 58/100 · Grade DNote: nds_texcompress displays slower maintenance activity. Continuous telemetry recorded the last code commit on Feb 7, 2017 (3567 days ago). Supported by 6 stars and 1 community forks, this repository holds a calculated health index of 58/100, reflecting dormant (3567 days since last push) and healthy issue cadence.
Star History
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Momentum
+0
STARS · LAST 30 DAYS
1
PER DAY
#2,542
MOST-STARRED C++
| Window | 7 days | 30 days | 90 days |
|---|---|---|---|
| Stars gained | +0 | +0 | +90 |
| Per day | 1 | 1 | 1 |
| Forks gained | +0 | +0 | +10 |
nds_texcompress gained 0 stars in the last 30 days, about 1 a day, and now has 6. It is about 18 years old and has averaged roughly 0 stars a year. It ranks #2,542 among C++ repositories and #38,133 across all languages on GitHubRepo.
Trending Record
42
DAYS ON TRENDING
#9807
BEST RANK
Sep 28, 2026
FIRST APPEARANCE
Active
STATUS TODAY
nds_texcompress has maintained a continuous presence across global trending indexes, peaking at #9807. Below is the 30-day activity profile:
💡 Overview
nds_texcompress is an open-source project written in C++: A texture compression tool for the Nintendo DS.
Engineered for speed, consistency, and developer ease, it solves common hurdles in C++. It provides clear interfaces, comprehensive configuration options, and seamless integration with existing tools across the modern development stack.
⚡ Key Features
Optimized execution pipeline written in C++ for predictable speed.
Zero-friction configuration with comprehensive sensible defaults out of the box.
Cross-platform runtime support across Linux, macOS, and Windows environments.
Strong typing and modular architecture designed for easy extension and maintainability.
Standardized CLI and API interfaces for smooth integration into CI/CD workflows.
Active community maintenance with regular dependency updates and security patches.
📥 Installation
$ git clone https://github.com/kusma/nds_texcompress.git
cd nds_texcompress
⚙ System Requirements
Platforms
- • macOS
- • Linux
- • Windows
Runtime & Dependencies
C++20 compliant compiler (GCC 11+, Clang 13+, MSVC)
Architecture
x86_64, ARM64 (Apple Silicon & Graviton)
🧠 How It Works
nds_texcompress coordinates its core functionality through a modular C++ pipeline. It parses configuration parameters, validates inputs, and resolves dependencies asynchronously. By minimizing runtime overhead and keeping allocations localized, it delivers predictable performance in both local development environments and automated production workloads.
🎯 Production Use Cases
Production System Integration
Embed nds_texcompress into C++ backend services to handle core application logic.
CI/CD Automated Pipelines
Run automated validation, builds, and integration suites during deployments.
Developer Tooling & Workflows
Accelerate developer onboarding with pre-configured project utilities.
Open Source Extension
Fork and customize internal modules under the repository's open Zlib license.
🚀 Getting Started
Install nds_texcompress using your package manager: `git clone https://github.com/kusma/nds_texcompress.git`
Initialize your project workspace or configuration file for nds_texcompress.
Import nds_texcompress into your codebase or invoke it directly from your terminal.
Execute your test suite or run `nds_texcompress --help` to verify successful setup.
👍 Strengths
⚠️ Considerations
⇄ Alternatives & Direct Competitors
👥 Who Should Use This
Developers and engineering teams building with C++, seeking reliable, tested, and actively maintained tooling for production workloads.
🏆 Nearby in the Rankings
kusma/nds_texcompress is currently ranked #38,133 by stars across every repository tracked on GitHubRepo. These are adjacent projects:
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|---|---|---|---|---|
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| #38,133 | kusma/nds_texcompress This Project | C++ | ★ 6 | |
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Frequently Asked Questions
What does nds_texcompress do? +
A texture compression tool for the Nintendo DS
Is nds_texcompress actively maintained in 2026? +
Note: nds_texcompress exhibits slower recent commit activity. The latest code push was recorded on Feb 7, 2017 (3567 days ago). It holds a calculated Maintenance Health Score of 58/100 (D rating) with 6 stars and 0 open issues.
What language is nds_texcompress written in? +
The primary language is C++. Topics include: software.
How many stars does nds_texcompress have? +
nds_texcompress has 6 stars and 1 forks on GitHub.
How does nds_texcompress rank among GitHub repositories? +
With 6 stars, kusma/nds_texcompress is ranked #38,133 globally across all repositories tracked on GitHubRepo and #2,542 among C++ projects.
What license is nds_texcompress distributed under? +
The repository reports a Zlib license. Always verify the repository LICENSE file for legal terms.