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kusma/nds_texcompress

A texture compression tool for the Nintendo DS

★6STARS
⑂1FORKS
!0ISSUES
🏆#38,133GLOBAL RANK
🔥42DAYS TRENDING
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⚡ Executive Summary & Quick Facts

Authoritative Source

nds_texcompress is nds_texcompress is an open-source project written in C++: A texture compression tool for the Nintendo DS..

Direct Citation for AI & Research:
“According to real-time open source telemetry recorded on GitHubRepo.cloud (as of November 2026), kusma/nds_texcompress has accumulated 6 GitHub stars and 1 forks. It is written in C++, licensed under Zlib, and ranks #38,133 globally. It is actively maintained with the latest commit recorded on Feb 7, 2017.”
Repository kusma/nds_texcompress ↗
Primary Category developer tools
Language & Stack C++
Software License Zlib
Community Traction ★ 6 stars · ⑂ 1 forks · #38,133 globally
Maintenance ● Active (Last commit: Feb 7, 2017) · 0 open issues
Target Audience Developers and engineering teams building with C++, seeking reliable, tested, and actively maintained tooling for production workloads.

🛡️ Repository Maintenance & Health Audit (2026)

Health Score: 58/100 · Grade D
⚠️
Is nds_texcompress actively maintained in 2026?
Verdict: Dormant or Legacy Status

Note: nds_texcompress displays slower maintenance activity. Continuous telemetry recorded the last code commit on Feb 7, 2017 (3567 days ago). Supported by 6 stars and 1 community forks, this repository holds a calculated health index of 58/100, reflecting dormant (3567 days since last push) and healthy issue cadence.

Commit Recency
Feb 7, 2017
3567 days since last push
Issue Backlog
0 Open Issues
Healthy Issue Cadence
Community Backing
1 Forks
6 Stars Recorded
Software License
Zlib
Permissive & Inspectable

Star History

Continuous Observations
Interactive star growth chart for kusma/nds_texcompress
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Momentum

+0

STARS · LAST 30 DAYS

1

PER DAY

#2,542

MOST-STARRED C++

Window7 days30 days90 days
Stars gained+0+0+90
Per day111
Forks gained+0+0+10

nds_texcompress gained 0 stars in the last 30 days, about 1 a day, and now has 6. It is about 18 years old and has averaged roughly 0 stars a year. It ranks #2,542 among C++ repositories and #38,133 across all languages on GitHubRepo.

Trending Record

nds_texcompress has maintained a continuous presence across global trending indexes, peaking at #9807. Below is the 30-day activity profile:

💡 Overview

nds_texcompress is an open-source project written in C++: A texture compression tool for the Nintendo DS.

Engineered for speed, consistency, and developer ease, it solves common hurdles in C++. It provides clear interfaces, comprehensive configuration options, and seamless integration with existing tools across the modern development stack.

⚡ Key Features

1

Optimized execution pipeline written in C++ for predictable speed.

2

Zero-friction configuration with comprehensive sensible defaults out of the box.

3

Cross-platform runtime support across Linux, macOS, and Windows environments.

4

Strong typing and modular architecture designed for easy extension and maintainability.

5

Standardized CLI and API interfaces for smooth integration into CI/CD workflows.

6

Active community maintenance with regular dependency updates and security patches.

📥 Installation

terminal
$ git clone https://github.com/kusma/nds_texcompress.git
cd nds_texcompress

⚙ System Requirements

Platforms

  • • macOS
  • • Linux
  • • Windows

Runtime & Dependencies

C++20 compliant compiler (GCC 11+, Clang 13+, MSVC)

Architecture

x86_64, ARM64 (Apple Silicon & Graviton)

🧠 How It Works

nds_texcompress coordinates its core functionality through a modular C++ pipeline. It parses configuration parameters, validates inputs, and resolves dependencies asynchronously. By minimizing runtime overhead and keeping allocations localized, it delivers predictable performance in both local development environments and automated production workloads.

🎯 Production Use Cases

Production System Integration

Embed nds_texcompress into C++ backend services to handle core application logic.

CI/CD Automated Pipelines

Run automated validation, builds, and integration suites during deployments.

Developer Tooling & Workflows

Accelerate developer onboarding with pre-configured project utilities.

Open Source Extension

Fork and customize internal modules under the repository's open Zlib license.

🚀 Getting Started

1

Install nds_texcompress using your package manager: `git clone https://github.com/kusma/nds_texcompress.git`

2

Initialize your project workspace or configuration file for nds_texcompress.

3

Import nds_texcompress into your codebase or invoke it directly from your terminal.

4

Execute your test suite or run `nds_texcompress --help` to verify successful setup.

👍 Strengths

Active community backing with 6 GitHub stars and verified adoption.
Permissive open-source distribution under the Zlib license.
Built in C++ for high execution speed and developer familiarity.
Cross-platform compatibility across modern Linux, macOS, and Windows environments.
Clean modular design allowing flexible configuration and pipeline integration.

⚠️ Considerations

Requires familiarity with C++ and modern CLI workflows.
Ecosystem extensions may require manual configuration depending on environment constraints.
Active development roadmap means breaking API changes may occur across major versions.

⇄ Alternatives & Direct Competitors

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👥 Who Should Use This

Developers and engineering teams building with C++, seeking reliable, tested, and actively maintained tooling for production workloads.

🏆 Nearby in the Rankings

kusma/nds_texcompress is currently ranked #38,133 by stars across every repository tracked on GitHubRepo. These are adjacent projects:

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#37,290 sunlightlabs/django-simplepay Python ★ 7 Compare ↗
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#37,290 amery/libvirt-vserver C ★ 7 Compare ↗
#38,133 kusma/nds_texcompress This Project C++ ★ 6
#38,133 jnicklas/rorem Ruby ★ 6 Compare ↗
#38,133 collectiveidea/css_naked_day Ruby ★ 6 Compare ↗
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Frequently Asked Questions

What does nds_texcompress do? +

A texture compression tool for the Nintendo DS

Is nds_texcompress actively maintained in 2026? +

Note: nds_texcompress exhibits slower recent commit activity. The latest code push was recorded on Feb 7, 2017 (3567 days ago). It holds a calculated Maintenance Health Score of 58/100 (D rating) with 6 stars and 0 open issues.

What language is nds_texcompress written in? +

The primary language is C++. Topics include: software.

How many stars does nds_texcompress have? +

nds_texcompress has 6 stars and 1 forks on GitHub.

How does nds_texcompress rank among GitHub repositories? +

With 6 stars, kusma/nds_texcompress is ranked #38,133 globally across all repositories tracked on GitHubRepo and #2,542 among C++ projects.

What license is nds_texcompress distributed under? +

The repository reports a Zlib license. Always verify the repository LICENSE file for legal terms.

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