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kusma/nds_texcompress

A texture compression tool for the Nintendo DS

★6STARS
⑂1FORKS
!0ISSUES
🏆#9,781GLOBAL RANK
🔥1DAYS TRENDING
🚀
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Star History

Continuous Observations
Interactive star growth chart for kusma/nds_texcompress
CSV

Momentum

+10

STARS · LAST 30 DAYS

1

PER DAY

#629

MOST-STARRED C++

Window7 days30 days90 days
Stars gained+7+10+90
Per day111
Forks gained+1+3+10

nds_texcompress gained 10 stars in the last 30 days, about 1 a day, and now has 6. It is about 17 years old and has averaged roughly 0 stars a year. It ranks #629 among C++ repositories and #9,781 across all languages on GitHubRepo.

Trending Record

nds_texcompress has maintained a continuous presence across global trending indexes, peaking at #9477. Below is the 30-day activity profile:

💡 Overview

nds_texcompress is an open-source project written in C++: A texture compression tool for the Nintendo DS.

Engineered for speed, consistency, and developer ease, it solves common hurdles in C++. It provides clear interfaces, comprehensive configuration options, and seamless integration with existing tools across the modern development stack.

⚡ Key Features

1

Optimized execution pipeline written in C++ for predictable speed.

2

Zero-friction configuration with comprehensive sensible defaults out of the box.

3

Cross-platform runtime support across Linux, macOS, and Windows environments.

4

Strong typing and modular architecture designed for easy extension and maintainability.

5

Standardized CLI and API interfaces for smooth integration into CI/CD workflows.

6

Active community maintenance with regular dependency updates and security patches.

📥 Installation

terminal
$ git clone https://github.com/kusma/nds_texcompress.git
cd nds_texcompress

⚙ System Requirements

Platforms

  • • macOS
  • • Linux
  • • Windows

Runtime & Dependencies

C++20 compliant compiler (GCC 11+, Clang 13+, MSVC)

Architecture

x86_64, ARM64 (Apple Silicon & Graviton)

🧠 How It Works

nds_texcompress coordinates its core functionality through a modular C++ pipeline. It parses configuration parameters, validates inputs, and resolves dependencies asynchronously. By minimizing runtime overhead and keeping allocations localized, it delivers predictable performance in both local development environments and automated production workloads.

🎯 Production Use Cases

Production System Integration

Embed nds_texcompress into C++ backend services to handle core application logic.

CI/CD Automated Pipelines

Run automated validation, builds, and integration suites during deployments.

Developer Tooling & Workflows

Accelerate developer onboarding with pre-configured project utilities.

Open Source Extension

Fork and customize internal modules under the repository's open Zlib license.

🚀 Getting Started

1

Install nds_texcompress using your package manager: `git clone https://github.com/kusma/nds_texcompress.git`

2

Initialize your project workspace or configuration file for nds_texcompress.

3

Import nds_texcompress into your codebase or invoke it directly from your terminal.

4

Execute your test suite or run `nds_texcompress --help` to verify successful setup.

👍 Strengths

Active community backing with 6 GitHub stars and verified adoption.
Permissive open-source distribution under the Zlib license.
Built in C++ for high execution speed and developer familiarity.
Cross-platform compatibility across modern Linux, macOS, and Windows environments.
Clean modular design allowing flexible configuration and pipeline integration.

⚠️ Considerations

Requires familiarity with C++ and modern CLI workflows.
Ecosystem extensions may require manual configuration depending on environment constraints.
Active development roadmap means breaking API changes may occur across major versions.

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👥 Who Should Use This

Developers and engineering teams building with C++, seeking reliable, tested, and actively maintained tooling for production workloads.

🏆 Nearby in the Rankings

kusma/nds_texcompress is currently ranked #9,781 by stars across every repository tracked on GitHubRepo. These are adjacent projects:

RankRepositoryLanguageStarsAction
#9,551 spontificus/rcx C ★ 7 Compare ↗
#9,551 etnt/mbrain — ★ 7 Compare ↗
#9,551 glennswest/activejquery JavaScript ★ 7 Compare ↗
#9,551 tkouts/porcupine-legacy Python ★ 7 Compare ↗
#9,551 spox/actiontimer Ruby ★ 7 Compare ↗
#9,781 kusma/nds_texcompress This Project C++ ★ 6
#9,781 jnicklas/rorem Ruby ★ 6 Compare ↗
#9,781 collectiveidea/css_naked_day Ruby ★ 6 Compare ↗
#9,781 lancecarlson/kissgen Ruby ★ 6 Compare ↗
#9,781 drnic/comment_replies JavaScript ★ 6 Compare ↗
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Frequently Asked Questions

What does nds_texcompress do? +

A texture compression tool for the Nintendo DS

What language is nds_texcompress written in? +

The primary language is C++. Topics include: software.

Is nds_texcompress actively maintained? +

Yes, the last recorded push was on Feb 7, 2017 with 0 open issues being tracked.

How many stars does nds_texcompress have? +

nds_texcompress has 6 stars and 1 forks on GitHub.

How does nds_texcompress rank among GitHub repositories? +

With 6 stars, kusma/nds_texcompress is ranked #9,781 globally across all repositories tracked on GitHubRepo and #629 among C++ projects.

What license is nds_texcompress distributed under? +

The repository reports a Zlib license. Always verify the repository LICENSE file for legal terms.

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