kjmikkel/PoE-Conversation-Editor
A conversation editor for the computer game Pillars of Eternity by Obsidian Entertainment.
Several different sorting algorithms implemented on the Nvidia CUDA framework. This project was done as a student project and was cowritten with Joakim Ahnfelt-Rønne.
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A conversation editor for the computer game Pillars of Eternity by Obsidian Entertainment.
A solver and creator of scale balancing puzzles, as those found in the board game "Enigma" (see http://youtu.be/CIjw3ryXhMg?t=2m15s)
My attempt to create a C++ version of the Red-Black tree found in Corman
A C# plug-in for the Neverwinter Nights 2 toolset that allows a user to paint multiple textures/grass/colour at the same time