jimmikaelkael/UnityCustomShaders
My custom set of Standard Unity3D (v5+) shaders as used in my current game in development: https://twitter.com/hauntedoutbreak
Reset zones, refill chests, change spawns, etc...
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My custom set of Standard Unity3D (v5+) shaders as used in my current game in development: https://twitter.com/hauntedoutbreak
Just a RhoMobile test
Just me playing with GLSL shaders on procedural terrain generation directly on the GPU.
Some attempts at a biome grid generation for Glowstone.