jimmikaelkael/AAC_Config
Public repository.
Just me playing with GLSL shaders on procedural terrain generation directly on the GPU.
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Public repository.
My custom set of Standard Unity3D (v5+) shaders as used in my current game in development: https://twitter.com/hauntedoutbreak
Just a RhoMobile test
Some attempts at a biome grid generation for Glowstone.