jeffreytgilbert/XBox-Live-Gamercard-Scanner
Find info on your friends using XBox Live at a glance with this Flex 3 app.
⚡ Executive Summary & Quick Facts
Authoritative SourceXBox-Live-Gamercard-Scanner is XBox-Live-Gamercard-Scanner is an open-source project written in ActionScript: Find info on your friends using XBox Live at a glance with this Flex 3 app..
| Repository | jeffreytgilbert/XBox-Live-Gamercard-Scanner ↗ |
|---|---|
| Primary Category | developer tools |
| Language & Stack | ActionScript |
| Software License | Open Source (Check repository LICENSE) |
| Community Traction | ★ 1 stars · ⑂ 0 forks · #32,814 globally |
| Maintenance | ● Active (Last commit: Aug 3, 2009) · 0 open issues |
| Target Audience | Developers and engineering teams building with ActionScript, seeking reliable, tested, and actively maintained tooling for production workloads. |
Star History
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Momentum
+10
STARS · LAST 30 DAYS
1
PER DAY
#62
MOST-STARRED ActionScript
| Window | 7 days | 30 days | 90 days |
|---|---|---|---|
| Stars gained | +0 | +10 | +90 |
| Per day | 1 | 1 | 1 |
| Forks gained | +0 | +3 | +10 |
XBox-Live-Gamercard-Scanner gained 10 stars in the last 30 days, about 1 a day, and now has 1. It is about 17 years old and has averaged roughly 0 stars a year. It ranks #62 among ActionScript repositories and #32,814 across all languages on GitHubRepo.
Trending Record
19
DAYS ON TRENDING
#100
BEST RANK
Aug 3, 2009
FIRST APPEARANCE
Active
STATUS TODAY
XBox-Live-Gamercard-Scanner has maintained a continuous presence across global trending indexes, peaking at #100. Below is the 30-day activity profile:
💡 Overview
XBox-Live-Gamercard-Scanner is an open-source project written in ActionScript: Find info on your friends using XBox Live at a glance with this Flex 3 app.
Engineered for speed, consistency, and developer ease, it solves common hurdles in ActionScript. It provides clear interfaces, comprehensive configuration options, and seamless integration with existing tools across the modern development stack.
⚡ Key Features
Optimized execution pipeline written in ActionScript for predictable speed.
Zero-friction configuration with comprehensive sensible defaults out of the box.
Cross-platform runtime support across Linux, macOS, and Windows environments.
Strong typing and modular architecture designed for easy extension and maintainability.
Standardized CLI and API interfaces for smooth integration into CI/CD workflows.
Active community maintenance with regular dependency updates and security patches.
📥 Installation
$ git clone https://github.com/jeffreytgilbert/XBox-Live-Gamercard-Scanner.git
cd XBox-Live-Gamercard-Scanner
⚙ System Requirements
Platforms
- • macOS
- • Linux
- • Windows
Runtime & Dependencies
ActionScript environment and standard tooling
Architecture
x86_64, ARM64 (Apple Silicon & Graviton)
🧠 How It Works
XBox-Live-Gamercard-Scanner coordinates its core functionality through a modular ActionScript pipeline. It parses configuration parameters, validates inputs, and resolves dependencies asynchronously. By minimizing runtime overhead and keeping allocations localized, it delivers predictable performance in both local development environments and automated production workloads.
🎯 Production Use Cases
Production System Integration
Embed XBox-Live-Gamercard-Scanner into ActionScript backend services to handle core application logic.
CI/CD Automated Pipelines
Run automated validation, builds, and integration suites during deployments.
Developer Tooling & Workflows
Accelerate developer onboarding with pre-configured project utilities.
Open Source Extension
Fork and customize internal modules under the repository's open source license.
🚀 Getting Started
Install XBox-Live-Gamercard-Scanner using your package manager: `git clone https://github.com/jeffreytgilbert/XBox-Live-Gamercard-Scanner.git`
Initialize your project workspace or configuration file for XBox-Live-Gamercard-Scanner.
Import XBox-Live-Gamercard-Scanner into your codebase or invoke it directly from your terminal.
Execute your test suite or run `XBox-Live-Gamercard-Scanner --help` to verify successful setup.
👍 Strengths
⚠️ Considerations
⇄ Alternatives & Direct Competitors
👥 Who Should Use This
Developers and engineering teams building with ActionScript, seeking reliable, tested, and actively maintained tooling for production workloads.
🏆 Nearby in the Rankings
jeffreytgilbert/XBox-Live-Gamercard-Scanner is currently ranked #32,814 by stars across every repository tracked on GitHubRepo. These are adjacent projects:
| Rank | Repository | Language | Stars | Action |
|---|---|---|---|---|
| #29,976 | ligi/gobandroid-ai-gnugo---NDK-Part-- | C | ★ 2 | Compare ↗ |
| #29,976 | kelso/translation_scope | Ruby | ★ 2 | Compare ↗ |
| #29,976 | peter-b/ssc-ridge-tools | C | ★ 2 | Compare ↗ |
| #29,976 | mikisvaz/xmipp-www | Ruby | ★ 2 | Compare ↗ |
| #29,976 | pioz/epilotto_curriculum | Ruby | ★ 2 | Compare ↗ |
| #32,814 | jeffreytgilbert/XBox-Live-Gamercard-Scanner This Project | ActionScript | ★ 1 | |
| #32,814 | prepor/prepor-ru | PHP | ★ 1 | Compare ↗ |
| #32,814 | dfugere/flat_lady | Ruby | ★ 1 | Compare ↗ |
| #32,814 | openmoney/openmoney-plugin | — | ★ 1 | Compare ↗ |
| #32,814 | mayo/timetravel | Ruby | ★ 1 | Compare ↗ |
| #32,814 | devrieda/cookie_crumbs | Ruby | ★ 1 | Compare ↗ |
Frequently Asked Questions
What does XBox-Live-Gamercard-Scanner do? +
Find info on your friends using XBox Live at a glance with this Flex 3 app.
What language is XBox-Live-Gamercard-Scanner written in? +
The primary language is ActionScript. Topics include: software.
Is XBox-Live-Gamercard-Scanner actively maintained? +
Yes, the last recorded push was on Aug 3, 2009 with 0 open issues being tracked.
How many stars does XBox-Live-Gamercard-Scanner have? +
XBox-Live-Gamercard-Scanner has 1 stars and 0 forks on GitHub.
How does XBox-Live-Gamercard-Scanner rank among GitHub repositories? +
With 1 stars, jeffreytgilbert/XBox-Live-Gamercard-Scanner is ranked #32,814 globally across all repositories tracked on GitHubRepo and #62 among ActionScript projects.
What license is XBox-Live-Gamercard-Scanner distributed under? +
No SPDX license identified yet. Code without a license is subject to copyright by default.