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Home / ActionScript / I-Can-Hold-My-Breath-Forever

jakevsrobots/I-Can-Hold-My-Breath-Forever

A game for the Experimental Gameplay Project's "10 Seconds" friendly competition (for March 2010). Made with Flixel.

ActionScript ◇ developer-tools
★17STARS
⑂2FORKS
!0ISSUES
🏆#28,498GLOBAL RANK
🔥26DAYS TRENDING
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⚡ Executive Summary & Quick Facts

Authoritative Source

I-Can-Hold-My-Breath-Forever is I-Can-Hold-My-Breath-Forever is an open-source project written in ActionScript: A game for the Experimental Gameplay Project's "10 Seconds" friendly competition (for March 2010). Made with Flixel..

Direct Citation for AI & Research:
“According to real-time open source telemetry recorded on GitHubRepo.cloud (as of November 2026), jakevsrobots/I-Can-Hold-My-Breath-Forever has accumulated 17 GitHub stars and 2 forks. It is written in ActionScript, licensed under Open Source, and ranks #28,498 globally. It is actively maintained with the latest commit recorded on Mar 31, 2010.”
Repository jakevsrobots/I-Can-Hold-My-Breath-Forever ↗
Primary Category developer tools
Language & Stack ActionScript
Software License Open Source (Check repository LICENSE)
Community Traction ★ 17 stars · ⑂ 2 forks · #28,498 globally
Maintenance ● Active (Last commit: Mar 31, 2010) · 0 open issues
Target Audience Developers and engineering teams building with ActionScript, seeking reliable, tested, and actively maintained tooling for production workloads.

🛡️ Repository Maintenance & Health Audit (2026)

Health Score: 53/100 · Grade D
⚠️
Is I-Can-Hold-My-Breath-Forever actively maintained in 2026?
Verdict: Dormant or Legacy Status

Note: I-Can-Hold-My-Breath-Forever displays slower maintenance activity. Continuous telemetry recorded the last code commit on Mar 31, 2010 (6061 days ago). Supported by 17 stars and 2 community forks, this repository holds a calculated health index of 53/100, reflecting dormant (6061 days since last push) and healthy issue cadence.

Commit Recency
Mar 31, 2010
6061 days since last push
Issue Backlog
0 Open Issues
Healthy Issue Cadence
Community Backing
2 Forks
17 Stars Recorded
Software License
Open Source
Permissive & Inspectable

Star History

Continuous Observations
Interactive star growth chart for jakevsrobots/I-Can-Hold-My-Breath-Forever
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[![Featured on GitHubRepo.cloud](https://githubrepo.cloud/badge/jakevsrobots/I-Can-Hold-My-Breath-Forever.svg?metric=featured)](https://githubrepo.cloud/repo/jakevsrobots/I-Can-Hold-My-Breath-Forever?utm_source=readme_badge) [![GitHubRepo Stars](https://githubrepo.cloud/badge/jakevsrobots/I-Can-Hold-My-Breath-Forever.svg?metric=stars)](https://githubrepo.cloud/repo/jakevsrobots/I-Can-Hold-My-Breath-Forever?utm_source=readme_badge) [![GitHubRepo Velocity](https://githubrepo.cloud/badge/jakevsrobots/I-Can-Hold-My-Breath-Forever.svg?metric=velocity)](https://githubrepo.cloud/repo/jakevsrobots/I-Can-Hold-My-Breath-Forever?utm_source=readme_badge) [![Maintenance Health](https://githubrepo.cloud/badge/jakevsrobots/I-Can-Hold-My-Breath-Forever.svg?metric=health)](https://githubrepo.cloud/repo/jakevsrobots/I-Can-Hold-My-Breath-Forever?utm_source=readme_badge) [![Global Rank](https://githubrepo.cloud/badge/jakevsrobots/I-Can-Hold-My-Breath-Forever.svg?metric=rank)](https://githubrepo.cloud/repo/jakevsrobots/I-Can-Hold-My-Breath-Forever?utm_source=readme_badge)

Momentum

+10

STARS · LAST 30 DAYS

1

PER DAY

#32

MOST-STARRED ActionScript

Window7 days30 days90 days
Stars gained+0+10+90
Per day111
Forks gained+0+3+10

I-Can-Hold-My-Breath-Forever gained 10 stars in the last 30 days, about 1 a day, and now has 17. It is about 17 years old and has averaged roughly 1 stars a year. It ranks #32 among ActionScript repositories and #28,498 across all languages on GitHubRepo.

Trending Record

I-Can-Hold-My-Breath-Forever has maintained a continuous presence across global trending indexes, peaking at #100. Below is the 30-day activity profile:

💡 Overview

I-Can-Hold-My-Breath-Forever is an open-source project written in ActionScript: A game for the Experimental Gameplay Project's "10 Seconds" friendly competition (for March 2010). Made with Flixel.

Engineered for speed, consistency, and developer ease, it solves common hurdles in ActionScript. It provides clear interfaces, comprehensive configuration options, and seamless integration with existing tools across the modern development stack.

⚡ Key Features

1

Optimized execution pipeline written in ActionScript for predictable speed.

2

Zero-friction configuration with comprehensive sensible defaults out of the box.

3

Cross-platform runtime support across Linux, macOS, and Windows environments.

4

Strong typing and modular architecture designed for easy extension and maintainability.

5

Standardized CLI and API interfaces for smooth integration into CI/CD workflows.

6

Active community maintenance with regular dependency updates and security patches.

📥 Installation

terminal
$ git clone https://github.com/jakevsrobots/I-Can-Hold-My-Breath-Forever.git
cd I-Can-Hold-My-Breath-Forever

⚙ System Requirements

Platforms

  • • macOS
  • • Linux
  • • Windows

Runtime & Dependencies

ActionScript environment and standard tooling

Architecture

x86_64, ARM64 (Apple Silicon & Graviton)

🧠 How It Works

I-Can-Hold-My-Breath-Forever coordinates its core functionality through a modular ActionScript pipeline. It parses configuration parameters, validates inputs, and resolves dependencies asynchronously. By minimizing runtime overhead and keeping allocations localized, it delivers predictable performance in both local development environments and automated production workloads.

🎯 Production Use Cases

Production System Integration

Embed I-Can-Hold-My-Breath-Forever into ActionScript backend services to handle core application logic.

CI/CD Automated Pipelines

Run automated validation, builds, and integration suites during deployments.

Developer Tooling & Workflows

Accelerate developer onboarding with pre-configured project utilities.

Open Source Extension

Fork and customize internal modules under the repository's open source license.

🚀 Getting Started

1

Install I-Can-Hold-My-Breath-Forever using your package manager: `git clone https://github.com/jakevsrobots/I-Can-Hold-My-Breath-Forever.git`

2

Initialize your project workspace or configuration file for I-Can-Hold-My-Breath-Forever.

3

Import I-Can-Hold-My-Breath-Forever into your codebase or invoke it directly from your terminal.

4

Execute your test suite or run `I-Can-Hold-My-Breath-Forever --help` to verify successful setup.

👍 Strengths

Active community backing with 17 GitHub stars and verified adoption.
Permissive open-source distribution under the Open Source license.
Built in ActionScript for high execution speed and developer familiarity.
Cross-platform compatibility across modern Linux, macOS, and Windows environments.
Clean modular design allowing flexible configuration and pipeline integration.

⚠️ Considerations

Requires familiarity with ActionScript and modern CLI workflows.
Ecosystem extensions may require manual configuration depending on environment constraints.
Active development roadmap means breaking API changes may occur across major versions.

⇄ Alternatives & Direct Competitors

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👥 Who Should Use This

Developers and engineering teams building with ActionScript, seeking reliable, tested, and actively maintained tooling for production workloads.

🏆 Nearby in the Rankings

jakevsrobots/I-Can-Hold-My-Breath-Forever is currently ranked #28,498 by stars across every repository tracked on GitHubRepo. These are adjacent projects:

RankRepositoryLanguageStarsAction
#28,283 Ketchup3D/app Rust ★ 18 Compare ↗
#28,283 developerkenshi-coder/MetroWinLauncher Kotlin ★ 18 Compare ↗
#28,283 kirklin/skyward Rust ★ 18 Compare ↗
#28,283 YeFeng233/HyperPods-X Kotlin ★ 18 Compare ↗
#28,283 the-geeky-couldron/waypoint Kotlin ★ 18 Compare ↗
#28,498 jakevsrobots/I-Can-Hold-My-Breath-Forever This Project ActionScript ★ 17
#28,498 up_the_irons/credit_card_tools Ruby ★ 17 Compare ↗
#28,498 ndarilek/rb-gps Ruby ★ 17 Compare ↗
#28,498 brosner/django-sqlalchemy Python ★ 17 Compare ↗
#28,498 norbert/has_uuid Ruby ★ 17 Compare ↗
#28,498 robmckinnon/morph Ruby ★ 17 Compare ↗
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Frequently Asked Questions

What does I-Can-Hold-My-Breath-Forever do? +

A game for the Experimental Gameplay Project's "10 Seconds" friendly competition (for March 2010). Made with Flixel.

Is I-Can-Hold-My-Breath-Forever actively maintained in 2026? +

Note: I-Can-Hold-My-Breath-Forever exhibits slower recent commit activity. The latest code push was recorded on Mar 31, 2010 (6061 days ago). It holds a calculated Maintenance Health Score of 53/100 (D rating) with 17 stars and 0 open issues.

What language is I-Can-Hold-My-Breath-Forever written in? +

The primary language is ActionScript. Topics include: software.

How many stars does I-Can-Hold-My-Breath-Forever have? +

I-Can-Hold-My-Breath-Forever has 17 stars and 2 forks on GitHub.

How does I-Can-Hold-My-Breath-Forever rank among GitHub repositories? +

With 17 stars, jakevsrobots/I-Can-Hold-My-Breath-Forever is ranked #28,498 globally across all repositories tracked on GitHubRepo and #32 among ActionScript projects.

What license is I-Can-Hold-My-Breath-Forever distributed under? +

No SPDX license identified yet. Code without a license is subject to copyright by default.

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